Comments (4)
Good catch ! unfortunately this seems to be a problem with webdoc that we use to generate our documentation, and webdoc is not maintained anymore. So while it looks like an easy fix, Im afraid the only way is to move to something else for doc generation
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Would you like a workaround? I've built a quick and dirty Dockerfile that just clones this repo into "/", does npm install; npm run doc-prod. That generates this:
<a href=https://github.com/melonjs/melonJS/blob/master//src/physics/collision.js#L33>collision.js:33</a>
collision.js:33
from melonjs.
Sent you a PR #1217
Thanks for all of your hard work! Enjoying using the engine and the docs are great too!
from melonjs.
closing as this was solved with the corresponding Pull Request. thanks again for this !
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Related Issues (20)
- Optimize the `arcTo` function to use `gl.LINES` HOT 1
- Cache or optimize triangulation data used for drawing with fill operation
- `textImage2D` does not accept OffscreenCanvas anymore as a pixel source for texture
- optimize matrix operations using Strassen algorithm ? HOT 5
- compressed textures in WebGL HOT 3
- WebGPU renderer
- TypeScript defenition for loader.preload incorrect HOT 6
- [Feature request] More realistic progress based on bytes for loader and preloader
- Texture is never removed from TextureCache
- TextureCache.length can't be decreased HOT 5
- support using SVG path data when creating a Path2D path HOT 1
- this.body is pointing to Dom type when using Typescript Boilerplate HOT 8
- Animation created from atlas: misaligned hitbox HOT 1
- Some of the Github pages examples are broken HOT 3
- Difficulties with UITextButton HOT 6
- Animation broken on WebGL if TextureAtlas has multiple textures HOT 10
- The result of the flip object vibrates
- withCredentials does not get set in fetch calls HOT 3
- [documentation] migrate to vitepress-jsdoc HOT 1
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