midgen / unrealfastnoise Goto Github PK
View Code? Open in Web Editor NEWModular, Blueprint-friendly noise generation for UE4
License: MIT License
Modular, Blueprint-friendly noise generation for UE4
License: MIT License
This is probably a bug related to the new CG_World branch. But I posted it anyways. :)
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Assertion failed: m_cellularNoiseLookup [File:P:\FrozenRune\PlanetRaiders\PlanetRaiders\Plugins\UnrealFastNoise\Source\UnrealFastNoisePlugin\Private\FastNoise\FastNoise.cpp] [Line: 1498]
KERNELBASE
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_UnrealFastNoisePlugin!UFastNoise::SingleCellular() [p:\frozenrune\planetraiders\planetraiders\plugins\unrealfastnoise\source\unrealfastnoiseplugin\private\fastnoise\fastnoise.cpp:1501]
UE4Editor_UnrealFastNoisePlugin!UUFNScaleBiasModule::GetNoise3D() [p:\frozenrune\planetraiders\planetraiders\plugins\unrealfastnoise\source\unrealfastnoiseplugin\private\ufnscalebiasmodule.cpp:17]
UE4Editor_UnrealFastNoisePlugin!UUFNBlendModule::GetNoise3D() [p:\frozenrune\planetraiders\planetraiders\plugins\unrealfastnoise\source\unrealfastnoiseplugin\private\ufnblendmodule.cpp:25]
UE4Editor_CashGen!FCGWorldGeneratorWorker::SubDivideGeometry() [p:\frozenrune\planetraiders\planetraiders\plugins\cashgenue-cg_world\source\cashgen\private\cgworldgeneratorworker.cpp:14]
UE4Editor_CashGen!FCGWorldGeneratorWorker::SubDivideGeometry() [p:\frozenrune\planetraiders\planetraiders\plugins\cashgenue-cg_world\source\cashgen\private\cgworldgeneratorworker.cpp:29]
UE4Editor_CashGen!FCGWorldGeneratorWorker::SubDivideGeometry() [p:\frozenrune\planetraiders\planetraiders\plugins\cashgenue-cg_world\source\cashgen\private\cgworldgeneratorworker.cpp:29]
UE4Editor_CashGen!FCGWorldGeneratorWorker::SubDivideGeometry() [p:\frozenrune\planetraiders\planetraiders\plugins\cashgenue-cg_world\source\cashgen\private\cgworldgeneratorworker.cpp:29]
UE4Editor_CashGen!FCGWorldGeneratorWorker::SubDivideGeometry() [p:\frozenrune\planetraiders\planetraiders\plugins\cashgenue-cg_world\source\cashgen\private\cgworldgeneratorworker.cpp:29]
UE4Editor_CashGen!FCGWorldGeneratorWorker::SubDivideGeometry() [p:\frozenrune\planetraiders\planetraiders\plugins\cashgenue-cg_world\source\cashgen\private\cgworldgeneratorworker.cpp:29]
UE4Editor_CashGen!FCGWorldGeneratorWorker::SubDivideGeometry() [p:\frozenrune\planetraiders\planetraiders\plugins\cashgenue-cg_world\source\cashgen\private\cgworldgeneratorworker.cpp:29]
UE4Editor_CashGen!FCGWorldGeneratorWorker::SubDivideGeometry() [p:\frozenrune\planetraiders\planetraiders\plugins\cashgenue-cg_world\source\cashgen\private\cgworldgeneratorworker.cpp:29]
UE4Editor_CashGen!FCGWorldGeneratorWorker::Run() [p:\frozenrune\planetraiders\planetraiders\plugins\cashgenue-cg_world\source\cashgen\private\cgworldgeneratorworker.cpp:67]
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll
Sorry for being a noob. how do i install and use? this thank you!
When I use more than one select module I get a stack overflow.
This is not a real issue, but more a question.
I'd like to know if you've succeeded to use the FastNoiseSIMD library instead of the simple FastNoise library.
I saw that you said on the forum you'd try to implement it in your plugin, what about this ?
I also saw that there is a branch of this plugin that use the FastNoiseSIMD library, can we use it ?
Is there any reason you gave up the idea?
I ask because I myself have worked on this library but I encounter mysterious problems (see here).
So it would be great if I can use your plugin with FastNoiseSIMD library performances ๐
I keep getting the compile error on the plugin error LNK2019: unresolved external symbol "private: static class UClass * __cdecl UFastNoise::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UFastNoise@@CAPEAVUClass@@PEB_W@Z) referenced in function "public: class UFastNoise * __cdecl UObject::CreateDefaultSubobject<class UFastNoise>(class FName,bool)" (??$CreateDefaultSubobject@VUFastNoise@@@UObject@@QEAAPEAVUFastNoise@@VFName@@_N@Z)
I've added public UnrealFastNoisePlugin to the build.cs and included FastNoise/FastNoise.h yet I can't seem to create a reference to UFastNoise* myNoiseOBJ. myNoiseOBJ= CreateDefaultSubobject(TEXT("Noise"));
I'm on 4.13
Hello,
i did not find any license information for this plugin. Could you add this?
Is there anyway to get an image preview on noise nodes?
I have been searching but came up empty.
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