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View Code? Open in Web Editor NEWLightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
License: GNU General Public License v3.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
License: GNU General Public License v3.0
The glfwCursorPositon callback function doesn't return double floating point results. Return int instead.
Triangle primitive's texture UV mapping is translating by +0.5 on y axis and scaled by 0.5x.
The matrix calculation is being computed wrong. See maths::mat4 to fix the issue. The projections matrix is being used in the Perspective Camera, please refer to this function for more details on the issue. Remove the glm::prespective matrix in BatchRenderer3D after fixing this issue should result in the scene3dtest example being rendered normally.
Make a templated version of the getRandomValue() function, and make it work. Make sure the fixed function works here
Renderable pre-sorting and mini-batching based on similarity factors such as Shades, IBOs etc. Scene3D needs to have a better and efficient way of sorting and arranging the renderables submitted to it and pass it to the renderables render Queues. Needs to be properly planned and the whole 3D Renderer and Scene System needs to be reworked again.
Also encountered an vertices overflow exceptions while trying to render a model [Need to verified and reported]
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