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davepagurek avatar davepagurek commented on June 14, 2024

Another workaround seems to be to put your texture within push/pop instead of using resetShader:

function draw() {
  background(33);
  orbitControl();
  fbo.begin();
  shader(uvShader);
  uvShader.setUniform('u_resolution', [width, height]);
  uvShader.setUniform('u_zoom', int(map(mouseX, 0, width, 1, 30)));
  quad(-1, -1, 1, -1, 1, 1, -1, 1);
  fbo.end();
  push()
  texture(fbo.color);
  cylinder(100, 200);
  pop()
}

from p5.js.

nakednous avatar nakednous commented on June 14, 2024

Yep push/pop also did the trick in a much simpler way, thanks.

from p5.js.

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