Comments (5)
Could you send your automodpack config (/automodpack/automodpack-server.json
) and automodpack-content.json (/automodpack/host-modpack/main/automodpack-content.json
) files from server?
from automodpack.
Sure:
automodpack-server.json
from automodpack.
All seems good, could you send client log (/logs/latest.log) when you are downloading this modpack? Best via mclo.gs since it will censore all ip's etc.
from automodpack.
The first time the client tries to download the modpack it downloads everything correctly minus a few mods, including AmbientSounds:
https://mclo.gs/C8AGjHR
Next time the game is launched, while the game is loading AutoModpack manages to download every missing mod correctly but always failing with AmbientSounds, not allowing the game to load:
https://mclo.gs/Hxq9Tc0
from automodpack.
Odd... A bit looks like too slow bandwidth... Could i join your server and check if i get the same issue? If that's not a problem for you of course, if not then send me please ip on discord: skidam
from automodpack.
Related Issues (20)
- Triggering windows defender HOT 9
- syncedFiles is rewriten on server startup HOT 4
- Fabric loader < 0.15.7 - Client stuck in perpetual "Negotiating..." state HOT 12
- Cant load into Singleplayer world. HOT 7
- Forge 1.18.2 doesn't load HOT 3
- Client getting disconnected when trying to join server HOT 1
- Configurable pack variants HOT 1
- Support For Proxy Servers(Velocity,Bungeecord,etc) Please HOT 4
- Mod Non working HOT 7
- Mod folder HOT 3
- Download mods ONLY from Modrinth/Curseforge HOT 4
- Wall of Text when trying to Join Server HOT 11
- Exception when trying to load singleplayer world HOT 1
- Forge 1.20.1 just displays normal mismatched mod list HOT 7
- Add extra mods on client HOT 7
- Possibility of using an external web host HOT 4
- Files marked as editable still get redownloaded HOT 1
- How to set mod exclusions?
- Custom Message for Non-Automodpack clients HOT 10
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from automodpack.