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bridgingmod's Issues

[Suggestion] Block placement preview

i really like the "Bridge-assist block outline" feature, and would like to suggest an option to always show a block placement preview, not just when bridging. this way we could use your mod as a general purpose block placement preview mod. it should of course respect the "Only use bridge-assist while crouching" setting.

Small inconsitancy with block outlines

the Bridge-Assist block outlines only show when you are holding a block that you can place, but the Non-Bridge-Assist block outlines show regardless of what item you are holding, or even if you are empty handed. it would be cool if you could change it so that both block outlines behaved the same.

[Bug] Incompat with Dynamic crosshair mod

The icon only blinks into existence for a frame when using both this mod and Dynamic crosshair mod. it's not exactly game breaking immersion- more just a slight annoyance. As the icon basically doesn't show up because it'd seem the Dynamic crosshair mod is overwriting it.

[Feature Request] Bedrock-like Block Placement

Hi! This has been one of my favorite mods to use in Survival for a long time now because of how useful it is, and I always use it when I'm able to while playing on Java Edition. I play Bedrock a lot and so I have a lot of experience with its system of speedbridging and this mod helps bridge the gap between the two systems for me. There is one feature from Bedrock Edition that I've yet to see in any other mod that goes sorely missed whenever I play Java Edition, and that's how block placement works on Bedrock.

On Bedrock Edition, block placement follows the movement of the player while holding down the place button, even without regard to the delay in between placing blocks that the game usually enforces when you place blocks by holding place. Essentially, if you move forward while holding place and after placing your first block, more blocks will continue being placed in front of that first block. This is the functionality that lets competitive Bedrock players speedbridge so quickly by just holding down place and sprint-jumping, and it's a super important feature on that platform! While bridging is the main use for this (which is why I'm suggesting this for Bridging Mod), it also has applications in building, making it easier to build in straight lines in Creative Mode.

I know that the philosophy for this mod is meant to be replicating Quark's bridging, and this feature isn't present in Quark, but it would be a really really nice one to have for QoL. If you would consider adding this when you have time, I would ship you my kidney.

Block-Outline blends on block border

Originally posted by @nco2k in #8 (comment)


there is one small cosmetic issue though. the bridging outline color (white) merges with the vanilla outline color (black) and therefor creates a new in-between color (grey) when the two outlines overlap. any chance you can fix that?

outline1
outline2


Tested in Fast, Fancy, & Fabulous Graphics.

Mods

  • Fabric API 0.96.11+1.20.4
  • Sodium 1.20.4-0.5.8
  • Iris Shaders 1.6.17+1.20.4 (Fixed when removed)
  • Cloth Config API 13.0.121
  • Bridging Mod 2.3.0+1.20.4

[Bug] Places an extra block when replacing a block

Description
When I use left and right buttons in creative mode to replace a block which has another block behind it, an extra block is placed on the clicked surface.

Reproduction

  1. Enter creative mode
  2. Point to a block which has another block behind it
  3. Hold a block
  4. Press left and right buttons to replace the pointed block

Normal behavior
The held block should be placed in the place of the replaced one, and not placed on its surface.

Screenshot

Version

  • Minecraft: 1.19.4
  • Fabric loader: 0.14.21
  • Fabric api: 0.79.0
  • BridgingMod: v1.3.0

Outline/highlight option doesn't work with graphics set to "Fabulous"

I could be wrong but I think OutlineRendererMixin.renderTracedViewPath is simply missing an this.renderBuffers.bufferSource().endBatch(RenderType.lines()) call at the end. Or perhaps needs to be injected elsewhere, before Minecraft calls it. Discovered this because of a compatibility issue with my minimap mod. Although my mod should've definitely expected something like this, so I'll fix the compatibility on my end as well.

Tested on 2.2.0+1.20.1.fabric

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