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cs-parallelroadtool's Issues

Population locked at 0 [bug]

This mod prevents my population from increasing when new houses are built in my residential districts. Furthermore it breaks the mod options menu, duplicating each mod twice and breaking the styling on the config buttons.

I'm running CS with the following DLC:

  • Country Road Radio
  • Carols, Candles and Candy
  • Match Day
  • Pearls from the East
  • (with and without) Mass Transit

There were no other mods active.
This was tested on a fresh save.
I don't know which logs to give you.

20180909202314_1

Issue with Ronyx69's railway networks

@ [Delta ²k5]:

Okay, here we go:

The configuration I tried is the following one:
https://i.imgur.com/Hn0q4YD.jpg

those are two oneway networks plus two barriers.

After generating the networks I see this result:
https://i.imgur.com/BdKPOQu.jpg

As you can see the ground is raised - this happens just under the parallel network while the height is set to 9m

Even forcing elevated mode using fine road tools does not help in this case:
https://i.imgur.com/ubW6Y7h.jpg
https://i.imgur.com/ucZ8JGq.jpg

And it's also not a problem caused by the barriers:
blob:https://imgur.com/43973599-f6de-45b0-8bbc-d48de4085cd3
https://i.imgur.com/ucZ8JGq.jpg

Dutch Translation

NL.txt
The dutch translation for the mod.
Some things might not be completelet right so it would be cool for someone to look it over.

Bugs related with getting localized strings

There are 2 bugs related with getting localized strings:

  1. No translated strings in Option screen on Main Menu.
  2. On Mac and Linux LocaleManager.culruteInfo always returns 'en' regardless of game language.

I will create a new pull request for fixing these issues.

German translation

I translated the file into German. Everything should work but some one looking over it once wouldn't be bad.
PS: I have never used Github before so hopefully the post is in the right category and everything uploaded correctly (XML wasn't supported so I had to upload it as TXT)
de.txt

Remember last used settings

After making a setup and restarting Cities: Skylines, in order to for example load new assets, I have to reconfigure my tool one more time. This will be less tedious if/when Drop down search is added, but it would be a much appreciated feature to have.

Errors - can play the game, the errors appear in the output log file

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Behaviour:get_enabled ()
at ParallelRoadTool.ParallelRoadTool.get_IsToolActive () [0x00000] in :0
at ParallelRoadTool.ParallelRoadTool.set_IsToolActive (Boolean value) [0x00000] in :0
at ParallelRoadTool.ParallelRoadTool.OnDestroy () [0x00000] in :0

NullReferenceException: Object reference not set to an instance of an object
at ParallelRoadTool.UI.UINetTypeItem.RenderItem () [0x00000] in :0
at ParallelRoadTool.UI.UINetList.UpdateCurrentTool (.NetInfo tool) [0x00000] in :0
at ParallelRoadTool.UI.UIMainWindow.OnGUI () [0x00000] in :0

Find a better name

Now that vertical stacking is supported, ParallelRoadTool is not the best name out there.

Allow selecting the side where roads are placed in relation to the guide road

Currently all PRT "extensions" are left of the guide road.
I'd love to be able to decide where the guide road is in that order.
example:
road
guide road
road
road

expectation: one road should be placed to the left, two to the right of the guide road.

my suggestion is to let the line that is "same as selected +" represent the guide road.

instead of the + sign there should be two arrows ... one up and one down.
the up arrow places roads to the left of the guide road.
the down arrow places roads to the right of the guide road.
That is in relation to the drag direction.

the guide road should have a visual indicator so that a user knows if "up" is mapped to "left" or "right".
something like
"> Guide Road ^v"

Chinese translation

Hello, I'm a Chinese player.
I added a Chinese translation file for MOD please enjoy
My steam id:TIMIYANG

zh.txt

Incompatible with Network Skins after the last update

I found I can't change "Street Lights" today.
Yesterday I was able to change.

Then I thought there was something to do with ParallelRoadTool's update, I deactivated once. Then Network Skins works normally.

In this session, I haven't opened ParallelRoadTool's window and not used.

Could you check the recent changes around road props?

Wider (or sizeable) window

Hi, on my computer the PRT windows could be wider to accommodate some of the longer text names. However, I understand things can become too big for some screens and resolutions so the perfect solution would be a window that could be resized and let the name dropdowns on the left be the flexible part of the window.

Upgrade functionality

It would be awesome if we could upgrade a segment, and PRT would also add new segments to existing roads.

road "upgrade to" road
......................................road
......................................road

Broken button

Button quits working rendering menu stuck open/closed. Button is also in the incorrect location? Due to the nature of this issue, I've made a video rather than taking screenshots. Follow the youtube address for that. Also, the output log was generated at the time of the video. This issue occurs with both 1.2 and 1.2.1-Dev

https://www.youtube.com/watch?v=YM0tHrtuldw
output_log.txt

Sorting by name

I have CS language set to Polish and the road names are not sorted alphabetically:

screen shot 2018-09-01 at 09 12 40

Is there a way to sort them by localized name or are the localizations stored completely else and not easily accessible?

Upgrading one-way roads with opposing directions creates weird results

screenshot

Some useful logging (format is startDirection | endDirection | invert):

[BETA] Parallel Road Tool 2.0.1-dev[] Upgrading: (-0.7, 0.0, 0.7) | (0.3, 0.0, -0.9) | False
[BETA] Parallel Road Tool 2.0.1-dev[] Upgrading: (-0.3, 0.0, 0.9) | (-0.1, 0.0, -1.0) | True
[BETA] Parallel Road Tool 2.0.1-dev[] Upgrading: (-0.6, 0.0, -0.8) | (0.1, 0.0, 1.0) | True

Left segment is the one with invert = false, the other two have both invert = true (even if the last one has the same direction as the first one) but only the middle one is wrong.

Japanese translation

Hi,

I translated this mod into Japanese, however in Japanese OS environment (in both Windows and Mac) options screen doesn't show English nor Japanese strings but only property names. Any idea?

PRT button does not close the window

The mods button does not close the window. The only way to close it is to get out of the road menu, but it still appears after opening the road menu again.

Ctrl+P doesn't work.

I can't get the Ctrl+P to bring up the menu and it seems to lock up the acreen until I hit Ctrl+P again. The button in the road menu didn't work either

I restarted and used the button first, and t worked.

I restarted again to check some setting in-game and it crashed with error report.

I don't use workshop. well, I think I had CSL Music Mod installed iirc.
error.zip

Position offset and height

It is possible to write alphabetical characters etc. in these two fields. For me I'd prefer that it shifted focus out of the field upon alphabetical input. Its been numerous times I want to move my viewport and instead I've been writing into these fields :)

Tunnel entrances/exits are not working.

  • If we only have one segment, startNode will be offset in the wrong position.

  • If we have multiple segments, only entrance and exit won't work, the rest of the tunnel is fine.

Image of Yaktocat

Show the overlay for all roads prior to placement

I'd love to see the blue overlay for all roads that will be placed prior to placement.
Currently only the overlay for the "guide road" is shown which makes it difficult to use the tool in tight environments.

Drop down search

The drop down for selecting network to use in each slot can be extremely long, it should support search/sorting. For example, if I want a train track I should be able to select the drop down and start writing "t" + "r" etc. to filter the list of available networks. I think it also should return all networks that starts with "tr" (in this example) first and alphabetically, then those containing.

Drag and drop order of networks

It would be neat to be able to change the order of the networks, or sort by offset, so that they are in the same order as when laid down.

Not working properly in left hand traffic

When I select "Left-hand Traffic" at the beginning, this mod won't works well like this:

screenshot 367

I used custom railroads in this picture, but I tried vanilla roads and got same result.

Since I turned off "Left-hand Traffic", seems working properly.

screenshot 368

Can you fix this?

If you need more information, please tell me.
Thank you.

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