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syoyo avatar syoyo commented on September 2, 2024

Reading car.obj with viewer https://github.com/syoyo/tinyobjloader-c/tree/master/examples/viewer does not go into infinite loop.

Please post reproducible code and procedure.

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Sharlock93 avatar Sharlock93 commented on September 2, 2024

Please post reproducible code and procedure.

this is my main and nothing else:

int main() {

	tinyobj_attrib_t car_mesh = {0};
	tinyobj_shape_t *car_shapes = NULL;
	u64 car_shape_count;
	tinyobj_material_t *car_materials = NULL;
	u64 car_material_count;
	tinyobj_parse_obj(&car_mesh, &car_shapes, &car_shape_count, &car_materials, &car_material_count, "../assets/cw1/car.obj", get_file_data, NULL, TINYOBJ_FLAG_TRIANGULATE);

	return 0;
}

get_file_datais the same as in viewer.c, I'm on using Windows and Visual Studio if that makes any different.

Reading car.obj with viewer https://github.com/syoyo/tinyobjloader-c/tree/master/examples/viewer does not go into infinite loop.

the problem happened with the material, although pedantic to ask but could you check and see if the material file has been read? I don't have access to a linux machine to test viewer.c immediately.

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syoyo avatar syoyo commented on September 2, 2024

You can use WSL2. And viewer works well without issue on my WSL2 environment.

Screenshot 2022-05-21 032742

Anyway, hashtable code is provided by a contributor, not me. So I don't know how reliable it is.
You can contribute more reliable and robust hashtable implementation!

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syoyo avatar syoyo commented on September 2, 2024

BTW you should use size_t as requested by the function signature

extern int tinyobj_parse_obj(tinyobj_attrib_t *attrib, tinyobj_shape_t **shapes,

, not (your own?) u64.

u64 car_shape_count;

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