Topic: post-processing Goto Github
Some thing interesting about post-processing
Some thing interesting about post-processing
post-processing,A small pack of shaders to replicate that old PS1 look in Godot 4.x.
User: analogfeelings
post-processing,This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
User: barograf
Home Page: https://www.dropbox.com/sh/g1ybzkb11eumcy2/AAAbYdSYeN36YWkoxQe4qt2Qa?dl=0
post-processing,A motion blur shader for Godot 3.3
User: bauxitedev
post-processing,Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline
User: beinteractive
post-processing,asciinema casts post-production tools
User: cirocosta
Home Page: https://ops.tips
post-processing,Python Telemac Tools for post-processing tasks (includes a workflow)
Organization: cnr-engineering
Home Page: https://github.com/CNR-Engineering/PyTelTools/wiki
post-processing,Naive screen-space subsurface scattering solution for Unity 5.
User: customphase
post-processing,Collection of HDRP (post-processing) lens flares for Unity
User: cyberdeck
post-processing,Screen Space Global Illumination for Unity Universal Render Pipeline
User: demonixis
post-processing,Unity XScaling - a runtime framework for GPU-based textures and screen upscaling (super-resolution). Supports every platform.
User: devsdaddy
post-processing,A collection of Post Processing Nodes for ComfyUI, which enable a variety of cool image effects
User: ellangok
post-processing,An implementation of underwater effects that show under the water line.
User: end3r6
post-processing,A simple implementation of a Per-object motion blur effect for Unity URP (v14+)
User: estradel
post-processing,Flow Physics and Aeroacoustics Toolbox with Python
Organization: fpal-stanford-university
Home Page: https://fpal.stanford.edu/floatpy
post-processing,Post Processing Explanations Paths in Path Reasoning Recommender Systems with Knowledge Graphs
User: giacoballoccu
post-processing,A post-processing script for TinyTracer
User: goatmilkkk
post-processing,Python visualization and post-processing library for particle-in-cell codes
Organization: golp-ist
post-processing,Some of my vanilla shaders that I made for fun
User: jnngl
Home Page: https://discord.gg/bBdzXBEf4g
post-processing,(Experimental) Dynamic colored lights in vanilla Minecraft
User: jnngl
Home Page: https://discord.gg/bBdzXBEf4g
post-processing,various post-processing effects for Unity
User: joachimcoenen
post-processing,A Python package for surface-wave inversion pre- and post-processing.
User: jpvantassel
post-processing,Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.
User: keijiro
post-processing,Motion blur post-processing effect for Unity
User: keijiro
post-processing,Make Unity prettier β¨ A free, open-source, and redistributable post-processing stack for Unity and VRChat. π
User: kleineluka
Home Page: http://www.luka.moe/june
post-processing,Bash script which helps with post production for GoPro cameras in Linux, can be used as a replacement for GoPro Studio
User: konradit
post-processing,In this work we propose two postprocessing approaches applying convolutional neural networks (CNNs) either in the time domain or the cepstral domain to enhance the coded speech without any modification of the codecs. The time domain approach follows an end-to-end fashion, while the cepstral domain approach uses analysis-synthesis with cepstral domain features. The proposed postprocessors in both domains are evaluated for various narrowband and wideband speech codecs in a wide range of conditions. The proposed postprocessor improves speech quality (PESQ) by up to 0.25 MOS-LQO points for G.711, 0.30 points for G.726, 0.82 points for G.722, and 0.26 points for adaptive multirate wideband codec (AMR-WB). In a subjective CCR listening test, the proposed postprocessor on G.711-coded speech exceeds the speech quality of an ITU-T-standardized postfilter by 0.36 CMOS points, and obtains a clear preference of 1.77 CMOS points compared to G.711, even en par with uncoded speech.
Organization: linksense
Home Page: https://ansleliu.github.io/CNN.html
post-processing,Unity Post Processing with Convolution Neural Network
User: maajor
post-processing,Software to post-process gridded weather forecasts
Organization: metno
post-processing,Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
User: mirzabeig
post-processing,Multi-Calibration & Multi-Accuracy Boosting for R
Organization: mlr-org
post-processing,Amplify Occlusion V2 ported to URP 2022.2
User: neon-age
Home Page: https://github.com/AmplifyCreations/AmplifyOcclusion
post-processing,Package for taking gameplay screenshots in the Unity Editor across all three pipeline types
User: neon8100
post-processing,Python scripts for the Abaqus FEA Python interpreter that allows for robust, flexible batch processing of output (.odb) files.
User: nm0ser
post-processing,β¬ Old school image flow effect for Unity Urp
User: nulltale
post-processing,β¬ OldMovie Post Effect for Unity Urp
User: nulltale
post-processing,β¬ Outline post effect for Unity Urp
User: nulltale
post-processing,βͺ VFX Core β Selective Post Processing
User: nulltale
post-processing,A post processing library for three.js.
Organization: pmndrs
post-processing,Unity Post Processing Stack Library | UnityεΌζηι«ε质εε€ηεΊ
User: qianmo
post-processing,Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
User: sinnwrig
post-processing,Previously known as Super Look Up Tables
User: thegordinho
post-processing,Post Processing Stack
Organization: unity-technologies
post-processing,Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets
Organization: unitytechnologies
post-processing,A VR Ready Post processing framework for Three.js and/or A-Frame
User: wizgrav
Home Page: https://wizgrav.github.io/aframe-effects
post-processing,Enhances construction site safety using YOLOv8 for object detection, identifying hazards like workers without helmets or safety vests, and proximity to machinery or vehicles. HDBSCAN clusters safety cone coordinates to create monitored zones. Post-processing algorithms improve detection accuracy.
User: yihong1120
Home Page: https://wiki.mutable.ai/yihong1120/Construction-Hazard-Detection
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