Topic: d3d12 Goto Github
Some thing interesting about d3d12
Some thing interesting about d3d12
d3d12,Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
User: andrejnau
d3d12,See how hardware understands your HLSL
User: astralis3d
d3d12,A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12 and Unity. Theoretically portable to all wave/warp/subgroup sizes.
User: b0nes164
d3d12,RenderDoc is a stand-alone graphics debugging tool.
User: baldurk
Home Page: https://renderdoc.org
d3d12,Easy to use, customizable, efficient 3D renderer library built on wgpu.
Organization: bve-reborn
Home Page: https://rend3.rs
d3d12,Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.
User: crud89
Home Page: https://litefx.crudolph.io/
d3d12,Glide/DirectX implementation on D3D11/12
User: dege-diosg
d3d12,A modern cross-platform low-level graphics API
Organization: diligentgraphics
Home Page: http://diligentgraphics.com/diligent-engine/
d3d12,A modern cross-platform low-level graphics library and rendering framework
Organization: diligentgraphics
Home Page: http://diligentgraphics.com/diligent-engine/
d3d12,Sample projects demonstrating the usage of Diligent Engine
Organization: diligentgraphics
Home Page: http://diligentgraphics.com/diligent-engine/samples/
d3d12,DirectX 12 C# samples from Frank D. Luna's book "Introduction to 3D Game Programming with Direct3D 12.0"
User: discosultan
d3d12,Next Generation Renderer for Cross Platform Engine Development
User: dsotsin
d3d12,KlayGE is a cross-platform open source game engine with plugin-based architecture.
User: gongminmin
Home Page: http://www.klayge.org
d3d12,Easy to integrate memory allocation library for Direct3D 12
Organization: gpuopen-librariesandsdks
d3d12,GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.
Organization: gpuopen-tools
d3d12,GPU Performance API for AMD GPUs
Organization: gpuopen-tools
d3d12,The Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan
Organization: gpuopen-tools
d3d12,Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
User: lukasbanana
d3d12,🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
Organization: methanepowered
d3d12,Official DirectX headers available under an open source license
Organization: microsoft
Home Page: https://devblogs.microsoft.com/directx/
d3d12,Game Console Dev Guide. Learn to develop games for Xbox Series X|S, PlayStation 5, Nintendo Switch, Steam Deck, and Apple Silicon. Developing with Unreal Engine 5, Unity, Godot Engine, and Blender.
User: mikeroyal
d3d12,Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
User: mikeroyal
d3d12,Volume rendering
User: mikhailgorobets
d3d12,Game engine
Organization: nfprojects
d3d12,A game engine with an emphasis on real-time cutting-edge solutions
User: panosk92
Home Page: https://panoskarabelas.com
d3d12,Making it easier to work with shaders
Organization: shader-slang
d3d12,Personal hobby project to experiment with various rendering techniques.
User: simco50
d3d12,XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.
User: starsx
d3d12,Interop bindings for Windows.
Organization: terrafx
d3d12,Awesome D3D12 ecosystem
User: vinjn
Home Page: https://vinjn.github.io/awesome-d3d12/
d3d12,Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR)
User: vinjn
d3d12,Xbox 360 Emulator Research Project
Organization: xenia-project
Home Page: https://xenia.jp
d3d12,My toy engine, mainly for rendering experiment and prototyping.
User: zhaijialong
d3d12,A toy 3D game engine using DirectX 12.
User: zhanjinzhao
d3d12,Main monorepo for @zig-gamedev libs and example applications
Organization: zig-gamedev
d3d12,Game Engine in C++/OpenGL/Lua
User: zoloypzuo
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