Comments (2)
Just encountering this same problem - with Input System Interpreters. Have had to edit the package directly to add some public properties to "CallbackContextInterpreter.cs" so I can set the input phase events programmatically.
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"check instancers and listeners for hidden private fields" - a setter for Base for Instancers at runtime to swap out prefab generated. I've added a setter so I can initialise the template prefab values at setup.
FYI Use Case: rather than having the data inside project SO's, I've setup an import from BakingSheets (ie Google Sheets) that generates the Atom SO's and wires them up on import - so can adjust and inspect data/events and observables are created at runtime but a bunch of Atom SO's are auto generated from spreadsheet. Instancers represent the DB Row prefab values... ie a table of monster archetypes for example, where each row then gets translated to a Prefab with Instancers for the monster properties. Instances of the prefab then have values based on the initial spreadsheet values. So the Base should represent the value imported from the spreadsheet and is set in code, not via Inspector.
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Related Issues (20)
- [FEATURE] Upgrading Documentation to Docusaurus 2.x and adding a search plugin
- [BUG] NullReferenceException in HandlePlayModeStateChange HOT 1
- [BUG] AtomValueList keeps runtime modifications HOT 1
- [BUG] AtomValueList not compatible with disabled domain reload HOT 1
- [FEATURE] Improve Inspector legibility
- [BUG] FiniteStateMachine not firing events anymore HOT 2
- A number of issues with AtomLists/AtomCollections HOT 2
- [QUESTION] Subpackages documentation HOT 2
- [FEATURE] Variable Resetter shouldn't trigger due to script hot reload
- [FEATURE] Clear "AtomList" and "AtomCollection" OnEnable
- [FEATURE] SceneField for Addressable Scenes
- [BUG] StackTraces allocate garbage when DebugMode = false HOT 1
- [BUG] QuaternionReferenceDrawer Rendering issue HOT 1
- [BUG] CustomStruct Reference Drawer Rendering issue
- [FEATURE] AtomTags - Update TagInstances in Editor
- [FEATURE] Auto drag and drop atom references through inspector without the need to manually switch usage type
- [FEATURE] AtomBaseEventReference to have `Raise` methods inside
- [FEATURE] VFX PropertyBinder HOT 1
- [BUG] Recompiling during play mode resets all variables HOT 10
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