Comments (2)
Core is the main package. you NEED this, if you want to use atoms.
Base Atoms is a set of standard components, like in the core package you have an abstract class AtomsVariable, and in the BaseAtoms you have all the common datatypes like IntVariable, FloatVariable, StringVariable, ...
you usually WANT this, if you wanna use atoms.
FSM - Finite State machine.
If you need an FSM, based on atoms, this is ready to go.
Input System - there is a video about this, but I personally find this package pretty situational.
MonoHooks Is similar to BaseAtoms, it contains a set of predefined assets which may alleviate writing some components yourself.
Tags is for people that like the unity tags to find or filter gameobjects. Objects can have multiple tags and there are nearly no garbage allocations.
there are more packages, and the documentation for them is mostly a stub. My recommendation would be to just take a glimpse here in github into the package content, as the packages are usually not that large anyways.
from unity-atoms.
Thanks a lot! I'll look into the packages content for the others. I was wondering about the mobile one in particular since I want to build a mobile app. I'll mark this as resolved.
from unity-atoms.
Related Issues (20)
- [FEATURE] Upgrading Documentation to Docusaurus 2.x and adding a search plugin
- [BUG] NullReferenceException in HandlePlayModeStateChange HOT 1
- [BUG] AtomValueList keeps runtime modifications HOT 1
- [BUG] AtomValueList not compatible with disabled domain reload HOT 1
- [FEATURE] Improve Inspector legibility
- [BUG] FiniteStateMachine not firing events anymore HOT 2
- A number of issues with AtomLists/AtomCollections HOT 2
- [FEATURE] More public get-properties for fields HOT 2
- [FEATURE] Variable Resetter shouldn't trigger due to script hot reload
- [FEATURE] Clear "AtomList" and "AtomCollection" OnEnable
- [FEATURE] SceneField for Addressable Scenes
- [BUG] StackTraces allocate garbage when DebugMode = false HOT 1
- [BUG] QuaternionReferenceDrawer Rendering issue HOT 1
- [BUG] CustomStruct Reference Drawer Rendering issue
- [FEATURE] AtomTags - Update TagInstances in Editor
- [FEATURE] Auto drag and drop atom references through inspector without the need to manually switch usage type
- [FEATURE] AtomBaseEventReference to have `Raise` methods inside
- [FEATURE] VFX PropertyBinder HOT 1
- [BUG] Recompiling during play mode resets all variables HOT 10
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from unity-atoms.