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picoflasher's Issues

After soldering on Pico Flasher my XBOX 360 Trinity has flashing green light

Hi all,

I am not having much look with applying the RGH3 MOD using a PICOFLASHER on XBOX 360 Trinity models.

I have managed to get my PICO flasher to detect and read the NAND on one console but was unable to mod the whole console due to pulling pad by accident well wiring up the RGH 3 setup, so i know my PICOFLAHER is working correctly.

My last 2 attempts have caused me to brick 2 consoles.

The first one I damaged well taking off the X clamp which pulled a capacitor pad.

The second, I am not sure what went wrong, I soldiered on the PICOFLASHER as shown in the diagram on the ~Weekend Modders website, my soldering iron was set to 300, and the PICOFLASHER detected on PC but was not able to read NAND or detect the Trinity XBOX.

Now the console only turns on with a green flashing light, has anyone had this happen to them and do you have a fix?

Any input or suggestions would be much appreciated?

bad block

If there is a bad block in 16M, there is no prompt when writing.

falcon

having problems with falcon JRunner kicks saying picoflasher needs a update

jasper 100% fine with picoflasher

How to build?

Hi, was wondering how'd i build this. Do i just follow a basic pico C project guide or...

[Suggestion] Way to change GPIO points.

So i kinda messed up some gpio points on my pico, so i had to change the pins and build the entire project from scratch. Maybe it would be useful in a future update to be able to change the points over something like serial.

Glitch chip programming support

Adding Xilinx glitch chip programming support would make the PicoFlasher a cheap, complete alternative for the JR Programmer and XFlasher. Is it possible?

"Console Not Found"

Hey there,
I've used my Pico Flasher on two systems (a 4gb Corona and a Trinity), and it has worked great. But now, I am trying to use it for a third system (another 4gb Corona), and when I go to read the NAND in JRunner with Extras, I just get a "Console Not Found" error. I've tried this on another system (Another 4gb corona, the only other system I have around right now), and am getting the same error. It seems like another user here is having this issue as well but there seems to be no solution. I've checked my soldering several times as well as reflashed the pico a few times. Does anyone have any ideas as to what could be going on? Thanks!

Pico dying after 1-2 uses with j-runner

Ok update have had delivery of the 3rd pico and as before used it once to do a corona worked fine disconnected it went to do another and BOOOM no consul found as with both my other pico's ?? this has to be something with the Uf2 ?? because all other operations seem fine ie: can reflash UF2 file can flash other files all as normal , J-runner sees the pico no problems but will NOT read anything from any xbox just consul not found in the output screen of j-runner ! this needs to be looked at by someone with the skills to debug what is happening to these picos after 1-2 uses.

RP2040-Zero support in the future?

Not sure if there are enough pins or how to convert the code if even possible, but I thought it would be cool to use one of these little things in place of the full-sized RP2040.

J-Runner marks firmware as invalid after failing second NAND read of Corona 4GB

Hi there,

I have a Corona 4GB model 360 that I have been attempting to mod. I've used the most recent firmware for the PicoFlasher, version 3.0, and it initially seems to work as expected. However, upon the second read of the NAND, it quickly terminates, and spits out an error that the files do not match. I attempt to re-read the NAND, and the program spits out another error, saying that the PicoFlasher firmware is too old. Restarting J-Runner doesn't fix this issue, but reflashing the PicoFlasher firmware onto the Pi does, However, the process just happens all over again, with the NAND read failing, and the PicoFlasher version being marked as outdated.

I have tried both your J-Runner Pro (https://github.com/X360Tools/J-Runner-Pro) and Octal's J-Runner with Extras (https://github.com/Octal450/J-Runner-with-Extras/releases/tag/V3.1.5b). I have been following this guide in order to attempt an RGH3 on my Xbox: https://xbox360hub.com/rgh-3-guide/

I would appreciate any support you could give. Thank you.

NAND 4GB TOSHIBA INCOMPATIBLE WITH PICO FLASHER

I use RGH 3.0 on several Xbox 360s, and I noticed that some Pico Flasher had compatibility problems, especially on 4GB consoles, so I started to notice that the TOSHIBA brand uses another form of communication that is not available on the Pico Flasher, for example all other brands you can read with 5 pads through an SD Card Reader or the Pico Flasher that uses the same 5 pad connection, but the TOSHIBA requires all 8 pads to be recognized in the JRUNNER, so if I take any SD CARD and put it only the 5 pads will not be recognized, and therefore the same error will occur on the Pico Flasher, only with 8 pins a reading is possible.

Dear developer, would it be possible to implement the other 3 pads for Pico Flasher programming or unfortunately in these cases is it necessary to use an SD CARD reader?

252F3779-5777-42F1-813E-A565CB4C8E86

Version 3.0 firmware isn't persistent on Pico

I've tried on two brand new Picos. The firmware uploads as it should and the PicoFlasher is visible in J-Runner. When I disconnect the Pico from the PC and reconnect, J-Runner no longer detects it.

When I install the version 2.0 firmware (following the same process), it works as expected.

Feature Suggestion: Status-LEDs

Any option to use more of the vacant GPIO pins to i.e. signal status [i.e. USB connected, COM port connected, reading, writing, ...]

I'd suggest just to pull pins 1,2, ... 7 or whatever high for those.

Let me know what you think about it...

Big block jasper only takes full dump

Slightly annoying as it shouldnt need to take the full dump. Normally, it takes the first section of the NAND which is used, and not the full shammy.

Just something I've come across 👍

Strange Behaviour from pico in Jrunner

So i've been looking around for days, and i've recently just posted to reddit about this issue, that despite checking my wiring numerous times, having others assess my soldering, and flashing and reflashing the picoflasher software (version 2.0 and 3.0, with compatible jrunner versions that i have archived across both my desktop pc and my laptop), i am getting the error "0x00000000" console not found, with the green light on the pico toggling on and off everytime i try to query the console board type, as well as when i press "read NAND". After referring to a post on reddit from Octal450, i saw that when trying to setup everything in a specific order (connecting the pico, opening jrunner, then applying standby power, i yield the error "0xFFFFFFFF" instead, and i still get the phrase console not found. i haven't tried with a different picoflasher, as at the time i hadn't a lot of money to devote to my RGH project, perhaps there is anything you can look into regarding this? if you need me to provide anything, i gladly will

ISD Header Points

Is it possible to use the original JRP V2 points as those are easier to solder too. If so what pin goes to what point

Seeed Studio XIAO RP2040 support

I have a Seeed XIAO RP2040 which appears to have all the pins needed for Trinity... It doesn't appear to work out of the box tho.

PicoFlasher Bricked

So over the last 2 days I decided to RGH 3 my xbox 360. I needed a PicoFlasher so I ordered one from Digikey last night and it arrived today. I hooked it up, stuck the u2f on the pico, and tried to read it in J-Runner. At first J-Runner couldnt find my console, so I decided to run it again. After that it said it was a 4GB Corona, which was not true, mines a Trinity. Anyways it tries to read the nand, errors out, then the light on my pico goes out, this was my big oh shit moment. So anyways I try re sticking pico flasher on there, but nothing happens when I hold down BOOTSEL and plug it in. I was using v3 of PicoFlasher, and as I said I've got a Trinity console. If you need to know, I did make 2 mistakes during the installation of the wires and everything. One was knocking off the capacitor next to PLL Bypass, but reddit said I should be fine. The other error was I accidentally ripped the pad off FT2V1, so I had to hook it up to DB2G3. Any guidance would be appreciated. I submitted an RMA to Digikey to see if I can get a new one, but any guidance in unbricking this one would be nice. Thanks!
PXL_20230817_173920256

Possibility to program glitch chips such as ACE v3 aswell?

Is pico flasher able to also program chips like the ACE v3 aswell? if not I'd like to know if this is something that could possibly be added as it would really be nice to eliminate the need entirely for programming equipment if we can also program those mod chips aswell as the xbox nand.

Windows not detecting device after reconnecting.

Upon initially flashing picoflasher 3.0 to my Raspberry Pi Pico, it is detected by windows and J-runner correctly and I am able to use it as such.

The problem occurs once I've disconnected the pico and reconnect it to my computer.
When I plug it back in windows doesn't detect the device unless I enter it back into flashing mode to flash a different .uf2 file to it.
While I can work around this, by reflashing the firmware it is a pain to have to do it every time.

Important Information
Device: Raspberry Pi Pico
Firmware: PicoFlasher 3.0
Operating System: Windows 10 Pro (Ver 21H1 OS Build 19043.1826)
Software: J-Runner with Extras 3.1.5b & J-Runner Pro v3.2.0

Edit: Quickly testing with PicoFlasher 2.0 this issue does not happen

WILL NOT Read Corona v6 4gb NAND, Wiring is correct, and neat.

As the title states. J-runner finds my console fine, even starts to read it, but it fails about 3 seconds in with a different error code each time.

I've tried literally everything I can think of, this NAND is also completely fine, I was using it this morning.

I've checked my wiring, I've checked, and double checked the wiring diagram, rgh3 is installed correctly, etc.

I'm really pulling at stings to find a reason as to why this would happen, so I thought I'd let yall know.

Why specifically the pico?

I am just curious why this is made specifically for the Pico? Why would this not work on any ARM-based computer, like the Banana Pi? Isn't all you need some GPIO pins and SPI support? If someone knows, please explain.

Falcon xbox no consul found.

I have a problem with a Falcon 360 running the latest dashboard but NOT being found by J-runner and Pico flasher ? I have just done another exact same Falcon and all is well ? but this one just shows up as CONSUL NOT FOUND x000000 (or something like this) in the output of J-runner????

Anyone had this issue before any words of advise.

PS: solder joints are fine I am skilled in p.c.b soldering.

Using Ubuntu to put the uf2 file on the pico causes the pico to not show up anymore

So as described, I drag and drop the uf2 file from downloads to the pico and when it copies over it disconects and doesnt reconect. at all. even when I unplug it and replug it in it doesn't show up. I have to hold the button on it an then plug it in for it to show up again, but that means I have to put the file bac on the pico, again. Tried v2 as well, same thing. I do have the option to use windows 7 but I'd rather use Ubuntu 20.04 for this because it's much faster than my other pcs.

Help apreciated!

I get an error called COM port is closed

Here is the error code I get from J Runner

image
image

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.InvalidOperationException: The port is closed.
at System.IO.Ports.SerialPort.Write(Byte[] buffer, Int32 offset, Int32 count)
at JRunner.PicoFlasher.SendCmd(SerialPort serial, CMD cmd)
at JRunner.PicoFlasher.getFlashConfig()
at JRunner.MainForm.xPanel_getmb()
at JRunner.Panels.XeBuildPanel.btnGetMB_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4515.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll

JRunner
Assembly Version: 3.2.1.1
Win32 Version: 3.2.1.1
CodeBase: file:///C:/Users/jeffn/Desktop/Xbox%20360%20RGH/J-Runner-with-Extras/JRunner.exe

System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4550.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4536.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4566.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4536.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll

System.Data.DataSetExtensions
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Data.DataSetExtensions/v4.0_4.0.0.0__b77a5c561934e089/System.Data.DataSetExtensions.dll

System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll

WindowsBase
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4566.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll

System.Xml.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll

LibUsbDotNet
Assembly Version: 2.2.9.110
Win32 Version: 3.2.1.1
CodeBase: file:///C:/Users/jeffn/Desktop/Xbox%20360%20RGH/J-Runner-with-Extras/JRunner.exe

System.Management
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4435.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

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