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High-Performance MLS-MPM Solver with Cutting and Coupling (CPIC) (MIT License)

A Moving Least Squares Material Point Method with Displacement Discontinuity and Two-Way Rigid Body Coupling, ACM Transactions on Graphics (SIGGRAPH 2018).

By Yuanming Hu (MIT CSAIL), Yu Fang (Tsinghua University), Ziheng Ge (University of Science and Technology of China), Ziyin Qu (University of Pennsylvania), Yixin Zhu (UCLA), Andre Pradhana (University of Pennsylvania), Chenfanfu Jiang (University of Pennsylvania).

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88-Line Version (MIT License) [Download C++ & Javascript versions]


Update Nov 2021: with the new Taichi programming language, you can run MLS-MPM on GPU with Python 3 after pip install taichi


Supports Linux, OS X and Windows. Tested on Ubuntu 16.04, Ubuntu 18.04, Arch Linux, MinGW, VS2017, OS X 10.11~10.14. No need to install taichi or taichi_mpm - see the end of code for instructions.

//88-Line 2D Moving Least Squares Material Point Method (MLS-MPM)[with comments]
//#define TC_IMAGE_IO   // Uncomment this line for image exporting functionality
#include "taichi.h"    // Note: You DO NOT have to install taichi or taichi_mpm.
using namespace taichi;// You only need [taichi.h] - see below for instructions.
const int n = 80 /*grid resolution (cells)*/, window_size = 800;
const real dt = 1e-4_f, frame_dt = 1e-3_f, dx = 1.0_f / n, inv_dx = 1.0_f / dx;
auto particle_mass = 1.0_f, vol = 1.0_f;
auto hardening = 10.0_f, E = 1e4_f, nu = 0.2_f;
real mu_0 = E / (2 * (1 + nu)), lambda_0 = E * nu / ((1+nu) * (1 - 2 * nu));
using Vec = Vector2; using Mat = Matrix2; bool plastic = true;
struct Particle { Vec x, v; Mat F, C; real Jp; int c/*color*/;
  Particle(Vec x, int c, Vec v=Vec(0)) : x(x), v(v), F(1), C(0), Jp(1), c(c){}};
std::vector<Particle> particles;
Vector3 grid[n + 1][n + 1];          // velocity + mass, node_res = cell_res + 1

void advance(real dt) {
  std::memset(grid, 0, sizeof(grid));                              // Reset grid
  for (auto &p : particles) {                                             // P2G
    Vector2i base_coord=(p.x*inv_dx-Vec(0.5_f)).cast<int>();//element-wise floor
    Vec fx = p.x * inv_dx - base_coord.cast<real>();
    // Quadratic kernels  [http://mpm.graphics   Eqn. 123, with x=fx, fx-1,fx-2]
    Vec w[3]{Vec(0.5) * sqr(Vec(1.5) - fx), Vec(0.75) - sqr(fx - Vec(1.0)),
             Vec(0.5) * sqr(fx - Vec(0.5))};
    auto e = std::exp(hardening * (1.0_f - p.Jp)), mu=mu_0*e, lambda=lambda_0*e;
    real J = determinant(p.F);         //                         Current volume
    Mat r, s; polar_decomp(p.F, r, s); //Polar decomp. for fixed corotated model
    auto stress =                           // Cauchy stress times dt and inv_dx
        -4*inv_dx*inv_dx*dt*vol*(2*mu*(p.F-r) * transposed(p.F)+lambda*(J-1)*J);
    auto affine = stress+particle_mass*p.C;
    for (int i = 0; i < 3; i++) for (int j = 0; j < 3; j++) { // Scatter to grid
        auto dpos = (Vec(i, j) - fx) * dx;
        Vector3 mv(p.v * particle_mass, particle_mass); //translational momentum
        grid[base_coord.x + i][base_coord.y + j] +=
            w[i].x*w[j].y * (mv + Vector3(affine*dpos, 0));
      }
  }
  for(int i = 0; i <= n; i++) for(int j = 0; j <= n; j++) { //For all grid nodes
      auto &g = grid[i][j];
      if (g[2] > 0) {                                // No need for epsilon here
        g /= g[2];                                   //        Normalize by mass
        g += dt * Vector3(0, -200, 0);               //                  Gravity
        real boundary=0.05,x=(real)i/n,y=real(j)/n; //boundary thick.,node coord
        if (x < boundary||x > 1-boundary||y > 1-boundary) g=Vector3(0); //Sticky
        if (y < boundary) g[1] = std::max(0.0_f, g[1]);             //"Separate"
      }
    }
  for (auto &p : particles) {                                // Grid to particle
    Vector2i base_coord=(p.x*inv_dx-Vec(0.5_f)).cast<int>();//element-wise floor
    Vec fx = p.x * inv_dx - base_coord.cast<real>();
    Vec w[3]{Vec(0.5) * sqr(Vec(1.5) - fx), Vec(0.75) - sqr(fx - Vec(1.0)),
             Vec(0.5) * sqr(fx - Vec(0.5))};
    p.C = Mat(0); p.v = Vec(0);
    for (int i = 0; i < 3; i++) for (int j = 0; j < 3; j++) {
        auto dpos = (Vec(i, j) - fx),
            grid_v = Vec(grid[base_coord.x + i][base_coord.y + j]);
        auto weight = w[i].x * w[j].y;
        p.v += weight * grid_v;                                      // Velocity
        p.C += 4 * inv_dx * Mat::outer_product(weight * grid_v, dpos); // APIC C
      }
    p.x += dt * p.v;                                                // Advection
    auto F = (Mat(1) + dt * p.C) * p.F;                      // MLS-MPM F-update
    Mat svd_u, sig, svd_v; svd(F, svd_u, sig, svd_v);
    for (int i = 0; i < 2 * int(plastic); i++)                // Snow Plasticity
      sig[i][i] = clamp(sig[i][i], 1.0_f - 2.5e-2_f, 1.0_f + 7.5e-3_f);
    real oldJ = determinant(F); F = svd_u * sig * transposed(svd_v);
    real Jp_new = clamp(p.Jp * oldJ / determinant(F), 0.6_f, 20.0_f);
    p.Jp = Jp_new; p.F = F;
  }
}
void add_object(Vec center, int c) {   // Seed particles with position and color
  for (int i = 0; i < 500; i++)  // Randomly sample 1000 particles in the square
    particles.push_back(Particle((Vec::rand()*2.0_f-Vec(1))*0.08_f + center, c));
}
int main() {
  GUI gui("Real-time 2D MLS-MPM", window_size, window_size);
  add_object(Vec(0.55,0.45), 0xED553B); add_object(Vec(0.45,0.65), 0xF2B134);
  add_object(Vec(0.55,0.85), 0x068587); auto &canvas = gui.get_canvas();int f=0;
  for (int i = 0;; i++) {                              //              Main Loop
    advance(dt);                                       //     Advance simulation
    if (i % int(frame_dt / dt) == 0) {                 //        Visualize frame
      canvas.clear(0x112F41);                          //       Clear background
      canvas.rect(Vec(0.04), Vec(0.96)).radius(2).color(0x4FB99F).close();// Box
      for(auto p:particles)canvas.circle(p.x).radius(2).color(p.c);//Particles
      gui.update();                                              // Update image
      // canvas.img.write_as_image(fmt::format("tmp/{:05d}.png", f++));
    }
  }
} //----------------------------------------------------------------------------

/* -----------------------------------------------------------------------------
** Reference: A Moving Least Squares Material Point Method with Displacement
              Discontinuity and Two-Way Rigid Body Coupling (SIGGRAPH 2018)

  By Yuanming Hu (who also wrote this 88-line version), Yu Fang, Ziheng Ge,
           Ziyin Qu, Yixin Zhu, Andre Pradhana, Chenfanfu Jiang


** Build Instructions:

Step 1: Download and unzip mls-mpm88.zip (Link: http://bit.ly/mls-mpm88)
        Now you should have "mls-mpm88.cpp" and "taichi.h".

Step 2: Compile and run

* Linux:
    g++ mls-mpm88.cpp -std=c++14 -g -lX11 -lpthread -O3 -o mls-mpm
    ./mls-mpm


* Windows (MinGW):
    g++ mls-mpm88.cpp -std=c++14 -lgdi32 -lpthread -O3 -o mls-mpm
    .\mls-mpm.exe


* Windows (Visual Studio 2017+):
  - Create an "Empty Project"
  - Use taichi.h as the only header, and mls-mpm88.cpp as the only source
  - Change configuration to "Release" and "x64"
  - Press F5 to compile and run


* OS X:
    g++ mls-mpm88.cpp -std=c++14 -framework Cocoa -lpthread -O3 -o mls-mpm
    ./mls-mpm


** FAQ:
Q1: What does "1e-4_f" mean?
A1: The same as 1e-4f, a float precision real number.

Q2: What is "real"?
A2: real = float in this file.

Q3: What are the hex numbers like 0xED553B?
A3: They are RGB color values.
    The color scheme is borrowed from
    https://color.adobe.com/Copy-of-Copy-of-Core-color-theme-11449181/

Q4: How can I get higher-quality?
A4: Change n to 320; Change dt to 1e-5; Change E to 2e4;
    Change particle per cube from 500 to 8000 (Ln 72).
    After the change the whole animation takes ~3 minutes on my computer.

Q5: How to record the animation?
A5: Uncomment Ln 2 and 85 and create a folder named "tmp".
    The frames will be saved to "tmp/XXXXX.png".

    To get a video, you can use ffmpeg. If you already have taichi installed,
    you can simply go to the "tmp" folder and execute

      ti video 60

    where 60 stands for 60 FPS. A file named "video.mp4" is what you want.

Q6: How was taichi.h generated?
A6: Please check out my #include <taichi> talk:
    http://taichi.graphics/wp-content/uploads/2018/11/include_taichi.pdf
    and the generation script:
    https://github.com/yuanming-hu/taichi/blob/master/misc/amalgamate.py
    You can regenerate it using `ti amal`, if you have taichi installed.

Questions go to yuanming _at_ mit.edu
                            or https://github.com/yuanming-hu/taichi_mpm/issues.

                                                      Last Update: March 6, 2019
                                                      Version 1.5

----------------------------------------------------------------------------- */

Installing the High-Performance 3D Solver

(This is for installing the high-performance 2D/3D solver including MLS-MPM and CPIC. If you want to play with the 88-line MLS-MPM, you don't have to install anything - see here)

Linux and OSX

Install taichi (legacy branch). Then, in command line

ti install mpm

and it will install this taichi package automatically.

Windows

Support coming later.

Run demos

Every script under the folder scripts/mls-cpic is executable with python3.

Visualize the results

  • Outputs are in taichi/outputs/mpm/;
  • Install Houdini Apprentice (which is free);
  • Create a File node in Houdini to visualize the bgeo (particles), obj (3D meshes), poly (2D polygons) files.

Python 3 API

MPM.initialize

(You only need to specify res in most cases. The default parameters generally work well.) All parameters:

  • res: (Vector<dim, int>) grid resolution. The length of this vector also specifies the dimensionality of the simulation.
  • base_delta_t : (real, default: 1e-4) delta t
  • delta_x: (real, default: 1.0 / res[0])
  • particle_collision (bool, default: False): push particles inside level sets out (turn off when you are using sticky level sets)
  • pushing_force: (real, default: 20000.0) If things do not separate, use this. Typical value: 20000.0.
  • gravity (Vector<dim>, default: (0, -10, 0) for 3D, (0, -10) for 2D)
  • frame_dt: (real, default: 0.01) You can set to 1 / 24 for real frame rate.
  • num_threads: (int, default: -1) Number of threads to use. -1 means maximum threads.
  • num_frames: (int, default: 1000) Number of frames to simulate.
  • penalty: (real, default: 0) Penetration penalty. Typical values are 1e3 ~ 1e4.
  • optimized: (bool, default: True) Turn on optimization or not. Turning it off if you need to benchmark the less optimized transfers.
  • task_id: (string, default: taichi will use the current file name)
  • rigid_body_levelset_collision: (bool, default: False) Collide rigid body with level set? (Useful for wine & glass.)
  • rpic_damping: (real, default: 0) RPIC damping value should be between 0 and 1 (inclusive).
  • apic_damping: (real, default: 0) APIC damping value should be between 0 and 1 (inclusive).
  • warn_particle_deletion: (bool, default: False) Log warning when particles get deleted
  • verbose_bgeo: (bool, default: false) If true, output particle attributes other than position.
  • reorder_interval: (int, default: 1000) If bigger than error, sort particle storage in memory every reorder_interval substeps.
  • clean_boundary: (int, default: 1000) If bigger than error, sort particle storage in memory every reorder_interval substeps.
  • ...

MPM.add_particles

  • type: rigid, snow, jelly, sand. For non-rigid type, see Particle Attributes
  • color: (Vector<3, real>)
  • pd : (bool, default: True) Is poisson disk sampling or not? Doesn't support type: rigid, sdf
  • pd_periodic : (bool, default: True) Is poisson disk periodic or not? Doesn't support 2D
  • pd_source : (bool, default: False) Is poisson disk sampling from source or not (need to defineframe_update)? Doesn't support 2D
  • For type rigid:
  • rotation_axis : (Vector<3, real>, default: (0, 0, 0)) Let the object rotate along with only this axis. Useful for fans or wheels.
  • codimensional : (bool, must be explicitly specified) Is thin shell or not?
  • restitution: (real, default: 0.0) Coefficient of restitution
  • friction: (real, default: 0.0) Coefficient of friction
  • density: (real, default: 40 for thin shell, 400 for non-thin shell) Volume/area density.
  • scale: (Vector<3, real>, default: (1, 1, 1)) rescale the object, bigger or smaller
  • initial_position: (Vector<dim, real>, must be explicitly specified)
  • initial_velocity: (Vector<dim, real>, default: (0, 0, 0))
  • scripted_position: (function(real) => Vector<3, real>)
  • initial_rotation: (Vector<1 (2D) or 3 (3D), real>, default: (0, 0, 0)) Euler angles
  • initial_angular_velocity: (Vector<1 (2D) or 3 (3D), real>, default: (0, 0, 0))
  • scripted_rotation: (function(real) => Vector<1 (2D) or 3 (3D), real>) Takes time, returns Euler angles
  • (Translational/Rotational) static objects are also considered as scripted, but with a fixed scripting function i.e. tc.constant_function13(tc.Vector(0, 0, 0))
  • linear_damping: (real, default: 0) damping of linear velocity. Typical value: 1
  • angular_damping: (real, default: 0) damping of angular velocity. Typical value: 1
  • ...

Particle Attributes

  • jelly
    • E: (real, default: 1e5) Young's modulus
    • nu: (real, default: 0.3) Poisson's ratio
  • snow
    • hardeing (real, default: 10) Hardening coefficient
    • mu_0 (real, default: 58333.3) Lame parameter
    • lambda_0 (real, default: 38888.9) Lame parameter
    • theta_c (real, default: 2.5e-2) Critical compression
    • theta_s (real, default: 7.5e-3) Critical stretch
  • sand
    • mu_0 (real, default: 136038) Lame parameter
    • lambda_0 (real, default: 204057) Lame parameter
    • friction_angle (real, default: 30)
    • cohesion (real, default: 0)
    • beta (real, default: 1)
  • water
    • k: (real, default: 1e5) Bulk modulus
    • gamma: (real, default: 7)
  • von_mises
    • youngs_modulus: (real, default: 5e3) Young's modulus (for elasticity)
    • poisson_ratio: (real, default: 0.4) Poisson's ratio (for elasticity, usually no need to change)
    • yield_stress: (real, default:1.0) Radius of yield surface (for plasticity)
  • ...

Script Examples

  • Scripted motion: scripted_motion_3d.py.
  • Rigid-ground collison: rigid_ground_collision.py.
  • When you're making an rotating wheel example, e.g. thin_wheels_fans.py and the wheel is not turning in the right direction, you can try reverse_vertices=True.
  • ...

Notes

  • Matrices in taichi are column major. E.g. A[3][1] is the element at row 2 and column 4.
  • All indices, unless explicitly specified, are 0-based.
  • Use real, in most cases, instead of float or double.
  • Float point constants should be suffixed with _f, so that it will have type real, instead of float or double. Example: 1.5_f (float or double depending on build precision) instead of 1.5 (always double) or 1.5f (always float)
  • Always pull taichi (the main lib, master branch) after updating taichi_mpm.
  • When a particles moves too close to the boundary (4-8 dx) it will be deleted.
  • Whenever you can any compile/linking problem:
    • Make sure taichi is up-to-date
    • Invoke CMake so that all no source files will be detected
    • Rebuild
  • ...

Friction Coefficient

  • Separate: positive values, 0.4 means coeff of friction 0.4
  • Sticky: -1
  • Slip: -2
  • Slip with friction: -2.4 means coeff of friction 0.4 with slip

Articulation

Syntax:

    object1 = mpm.add_particles(...)
    object2 = mpm.add_particles(...)

    mpm.add_articulation(type='motor', obj0=object1, obj1=object2, axis=(0, 0, 1), power=0.05)
  • Rotation: enforce two objects to have the same rotation.

    • type: rotation
    • obj0, obj1: two objects
    • Use case: blabe and wheel in water wheel examples
  • Distance: enforce two points on two different object to have constant distance

    • type: distance
    • obj0, obj1: two objects
    • offset0, offset1: (Vector<dim, real>, default: (0, 0, 0)) offset of two points to the center of mass to each object, in world space
    • distance (real, default: initial distance between two poitns) target distance
    • penalty (real, default: 1e5) corrective penalty
    • Use case: hammer in crashing_castle examples
  • Motor: enforce object to rotate along an axis on another object, and apply torque

    • type: motor
    • obj0: the wheel object
    • obj1: the body object
    • axis: (Vector<dim, real>) the rotation axis in world space
    • power (real, default: 0) torque applied per second
    • Use case: wheels for cars, and legs for the robot
    • Example: motor.py
  • Stepper: enforce object to rotate along an axis on another object at a fixed angular velocity

    • type: motor
    • obj0: the wheel object
    • obj1: the body object
    • axis: (Vector<dim, real>) the rotation axis in world space
    • angular_velocity (real)
    • Use case: Fixed-rotation-speed wheels for cars, and legs for the robot

Source Sampling

  • If you want to source particles continuously from a object, please set pd_source = True in add_particles
  • initial_velocity should be a non-zero vector
  • Remember to also set delta_t=frame_dt in add_particles, which enables the frequency of sampling to be consistent with its initial velocity
  • There might be some artifact due to the effect of gravity. You can reduce that artifact by increasing update_frequency.
  • Example: source_sampling.py, source_sampling_2d.py

Mathematical Comparisons with Traditional MPM

Performance

Bibtex

Please cite our paper if you use this code for your research:

@article{hu2018mlsmpmcpic,
  title={A Moving Least Squares Material Point Method with Displacement Discontinuity and Two-Way Rigid Body Coupling},
  author={Hu, Yuanming and Fang, Yu and Ge, Ziheng and Qu, Ziyin and Zhu, Yixin and Pradhana, Andre and Jiang, Chenfanfu},
  journal={ACM Transactions on Graphics (TOG)},
  volume={37},
  number={4},
  pages={150},
  year={2018},
  publisher={ACM}
}

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taichi_mpm's Issues

integrate into blender

Hello.

Question: Do you have plans to integrate this simulator into the 3d blender editor?

Installation page not exist

Clicking on the link provided by "Install taichi (legacy branch)" leads to a page that no longer exists. Where else can I go to install Taichi?

Error installing taichi(legacy branch) on Mac

Hello,

I was trying to install taichi(legacy branch) on my MacOS (Mojave 10.14.6), but I ran into an error when building. The build got to 100%
[100%] Built target taichi_core
But immediately after that, the build failed and I got the following error:
[T 02/12/20 21:06:53.148] [logging.cpp:Logger@67] Taichi core started. Thread ID = 51718 [E 02/12/20 21:06:53.153] Received signal 11 (Segmentation fault: 11)

Do you know why this could be?
Thank you

Installation issues

Trying to install the legacy version, but keep getting this when running install.py.

/home/blazes/taichi/include/taichi/math/linalg.h:372:11: warning: ‘void* memcpy(void*, const void*, size_t)’ writing to an object of type ‘struct taichi::VectorND<4, float, taichi::InstSetExt::AVX2>’ with no trivial copy-assignment; use copy-assignment or copy-initialization instead [-Wclass-memaccess]
372 | memcpy(this, &o, sizeof(*this));
| ~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~
/home/blazes/taichi/include/taichi/math/linalg.h:154:8: note: ‘struct taichi::VectorND<4, float, taichi::InstSetExt::AVX2>’ declared here
154 | struct VectorND : public VectorNDBase<dim__, T, ISE> {
| ^~~~~~~~
make[2]: *** [CMakeFiles/taichi_core.dir/build.make:141: CMakeFiles/taichi_core.dir/include/taichi/dynamics/rigid_body.cpp.o] Error 1
make[1]: *** [CMakeFiles/Makefile2:96: CMakeFiles/taichi_core.dir/all] Error 2
make: *** [Makefile:84: all] Error 2
Error: Build failed.
Error: installation failed.

plasticity

hello
In the case of the snow related plasticity, I encountered the problem of 1 - tetac and 1 + tetas because I wanted to see how it was obtained for the soil of these values (although the empirical values do independ on the hydrostatic stress).

Command ti install mpm errors

I was following the instructions to install the High-Performance 3D Solver however the make file for the command ti install mpm failed. I am running on a bash terminal window for a 2018 Macbook Pro.
Output:
make[1]: *** [projects/mpm/CMakeFiles/taichi_mpm.dir/all] Error 2
make: *** [all] Error 2
Error: Build failed.

The errors that I get are:
error: cannot initialize a variable of type 'char *' with an rvalue of type 'int'
error: static_assert failed due to requirement 'bit::is_power_of_two((int)sizeof(GridState<3>))'
error: no matching function for call to 'equal'
error: no member named 'block_zbits' in 'SPGrid::SPGrid_Mask<6, 6, 2, 12>'

These errors begin at build percentage 93%.
I installed taichi following the instructions in https://taichi.readthedocs.io/en/latest/installation.html
and I have all of the correct dependencies and versions of gcc and python.

Please let me know if I am missing something. Any feedback appreciated.

screen shot 2019-03-07 at 11 42 11 am

Compilation error

Hi
When I run "python3 install.py", I get this:

clang-6/7 is the only supported compiler for Taichi compiler development

Can you help me?

Oscariox

Condition for a grid node in rigid_transfer.cpp for 2D and 3D case.

Hi, I am trying to understand the code, having a problem in understanding rigid_transfer.cpp.
Specifically, the condition for determining whether an grid node is valid for a rigid body element.

If I am understanding correctly, in 3D case described in line 47 to line 51, coord[0] and coord[1] are position of a grid node projected on a triangular mesh and thus it seems to be reasonable to have the condition;
0 <= coord[0] && 0 <= coord[1] && coord[0] + coord[1] <= 1.
image

In 2D case described in line 42 to line 46, however, although the code is applying similar condition to the projected grid point on a elemental bar, the condition seems to be relaxed by 2%.
-0.02 <= coord[0] && coord[0] <= 1.02
image

Could anyone tell me why the difference between 2D and 3D are necessary and where do the numbers -0.02 and 1.02 come from?
Thank you so much.

Add support old cpu

Hi Yuanming Hu.
Please add support for old processors.
CPU info:
Model 45. Intel xeon e5-2670
Thanks.

Redefine the domain boundaries

Hi,

I try to make a simulation with a cloth (t-shirt) mesh and I have a problem with the size of the computational domain.
I have this error message:
[mpm.cpp:operator()@130] particle out of box or near boundary. Ignored.
It seems that, the domain size is by default: [0, 1]^3

How can we please, extend the boundaries and make the computation on a larger domain?

How was taichi.h generated?

I was looking on compiling the 88 line of code example with emscripten, however the taichi.h was amalgamated. Is the runscript for the amalgamation out somewhere?

Particles leaking from rigid bodies

Hi. I wanted to make sure that I'm using a correct grid spacing (dx=dimension/resolution) and/or pd's minimum distance. In the following pics (3D and top views) the setting is as default. However, I'm seeing some leakages from the top rigid surface. Please let me know if there is sth that I can figure it out; ty.

3dview
topview

bodies

How does the code (88 line mls_mpm) see the difference between bodies?

Transposed matrices...

This seems to create a lot of confusion. I should figure out a way to make it clearer.

How to use TAICHI to render particles in the example

Hello, I am a mechanics student who wants to implement post-processing of MPM through TAICHI, but when I run the script, I only get unrendered particles. How can I achieve the effect like the picture on the homepage?

error: static assertion failed:

Hi Yuanming,
When I installed mpm solver project using command'ti install mpm', several errors appear a lot of times which I think maybe you could help me to solve. Errors are :
/taichi/projects/mpm/src/mpm_fwd.h:116:1: error: static assertion failed: GridState<2> size must be POT
static_assert(bit::is_power_of_two(sizeof(GridState<2>)),
error: ‘using Vector = struct taichi::VectorND<3, float, (taichi::InstSetExt)0> {aka struct taichi::VectorND<3, float, (taichi::InstSetExt)0>}’ has no member named ‘v’
p.pos.v = mm_fmadd_ps(v, delta_t_vec, p.pos.v);
^
Could you please help me have a look at these problems?

Failed on the "ti install mpm" step

Hi yuanming,

I followed the commands (as below) on both my ubuntu16.04 and ubuntu 18.04 (In virtual machine), but I got the same error at the "ti install mpm" step.

wget https://raw.githubusercontent.com/yuanming-hu/taichi/legacy/install.py
python3 install.py
ti build
ti install mpm

I didn't run the command "export TC_USE_DOUBLE=1".

I got an error on the last step("ti install mpm"), which is as follows:

error**********
error: static assertion failed: GridState<2> size must be POT
static_assert(bit::is_power_of_two((int)sizeof(GridState<2>)),


The full error information is as follows:

full error information***
[ 92%] Building CXX object projects/mpm/CMakeFiles/taichi_mpm.dir/src/mpm_rigid_body.cpp.o
In file included from /home/dyfluid/taichi-mpm/installation/taichi/projects/mpm/src/mpm.h:24:0,
from /home/dyfluid/taichi-mpm/installation/taichi/projects/mpm/src/boundary_particle.h:8,
from /home/dyfluid/taichi-mpm/installation/taichi/projects/mpm/src/boundary_particle.cpp:6:
/home/dyfluid/taichi-mpm/installation/taichi/projects/mpm/src/mpm_fwd.h:115:1: error: static assertion failed: GridState<2> size must be POT
static_assert(bit::is_power_of_two((int)sizeof(GridState<2>)),
^~~~~~~~~~~~~
In file included from /home/dyfluid/taichi-mpm/installation/taichi/projects/mpm/src/mpm.h:24:0,
from /home/dyfluid/taichi-mpm/installation/taichi/projects/mpm/src/mpm_rigid_body.cpp:8:
/home/dyfluid/taichi-mpm/installation/taichi/projects/mpm/src/mpm_fwd.h:115:1: error: static assertion failed: GridState<2> size must be POT
static_assert(bit::is_power_of_two((int)sizeof(GridState<2>)),
^~~~~~~~~~~~~
In file included from /home/dyfluid/taichi-mpm/installation/taichi/projects/mpm/src/mpm.h:24:0,
from /home/dyfluid/taichi-mpm/installation/taichi/projects/mpm/src/mpm.cpp:19:
/home/dyfluid/taichi-mpm/installation/taichi/projects/mpm/src/mpm_fwd.h:115:1: error: static assertion failed: GridState<2> size must be POT
static_assert(bit::is_power_of_two((int)sizeof(GridState<2>)),
^~~~~~~~~~~~~
projects/mpm/CMakeFiles/taichi_mpm.dir/build.make:86: recipe for target 'projects/mpm/CMakeFiles/taichi_mpm.dir/src/boundary_particle.cpp.o' failed
make[2]: *** [projects/mpm/CMakeFiles/taichi_mpm.dir/src/boundary_particle.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
projects/mpm/CMakeFiles/taichi_mpm.dir/build.make:134: recipe for target 'projects/mpm/CMakeFiles/taichi_mpm.dir/src/mpm_rigid_body.cpp.o' failed
make[2]: *** [projects/mpm/CMakeFiles/taichi_mpm.dir/src/mpm_rigid_body.cpp.o] Error 1
projects/mpm/CMakeFiles/taichi_mpm.dir/build.make:110: recipe for target 'projects/mpm/CMakeFiles/taichi_mpm.dir/src/mpm.cpp.o' failed
make[2]: *** [projects/mpm/CMakeFiles/taichi_mpm.dir/src/mpm.cpp.o] Error 1
CMakeFiles/Makefile2:147: recipe for target 'projects/mpm/CMakeFiles/taichi_mpm.dir/all' failed
make[1]: *** [projects/mpm/CMakeFiles/taichi_mpm.dir/all] Error 2
Makefile:129: recipe for target 'all' failed
make: *** [all] Error 2
Error: Build failed.


I have checked other issues and they couldn't solve my problem.
Could you please help me have a look at the problem? Is this problem caused by the virtual machine?

Thank you very much.

Attach and detach particles

Hi,

Is it possible with the code, to build an example for attach elastic particles to a rigid block (comparable to the example with the armodillo mesh), but then release these elastic particles? In other words, apply a pre-tension and then detach the elastic particles.

Also, could we find the python script for the armodillo example (whose gif can be seen on the home page of this code)?
Thanks a lot

Fix 88-Line MPM ambiguity

i have a question about mpm88
line 97 in mls-mpm88-explained.cpp: https://github.com/yuanming-hu/taichi_mpm/blob/master/mls-mpm88-explained.cpp
should there be an identity matrix after (J-1)*J?

error: static assertion failed

Hey,

the following error appears several times with TC_USE_DOUBLE=1 on installing mpm.
error: static assertion failed: GridState<2> size must be POT
static_assert(bit::is_power_of_two((int)sizeof(GridState<2>)),

CPU info:
Model: 60
Model name: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz

landslide simulation

hi,I'm interested in your mpm method. If I want to use your model to simulate the landslide, I don't know how to build ground surface which is not simple level-set. In your model, can I use .obj model to build the complicated surface?

How to open demo results

Hello mpm community,
I could successful run banana demo, but have some problems with output. It generated ouputs/mpm/banana folder with .obj, .bgeo files (no polys). Then I installed Houdini and I could import those files to the geometry view of Houdini. Now, I don't understand how we can get similar output video as shown in the repo (beautiful with plates and knife).

Model domain force in 0-1.0 range

Hi,
Why the particles are forced to be positioned in the range between 0 and 1 in x,y and z-direction?
Can this limitation be turned off?

Regards,
Al

Why is memory usage increasing?

Hi, thank you for this amazing tool. I'd like to know why memory usage increases during the run of an example with 2m particles and it's killed at second 3 of the simulation; ty.

screen shot 2018-11-08 at 02 07 36

Body swellings

Hi @yuanming-hu,

I'm trying to simulate the swelling of a rigid body, using a frame_update:

def frame_update(t, frame_dt):
    start_size = 0.56
    fact_swell = 1.08
    scale_curr = ((start_size + t * fact_swell) / L_adim,) * 3
    t_f = nt_swell * frame_dt

    if t <= t_f:
        mpm.add_particles(type='rigid',
                          scripted_position=tc.function13(position_body),
                          scripted_rotation=tc.function13(rotation_body),
                          scale=scale_curr,
                          delta_t=frame_dt,
                          codimensional=False,
                          mesh_fn=f_name_body)

The problem is that, for each scale of the body, I add particles but I can't remove them as I go along. So the particles accumulate, and there is a memory issue, that crashes the code at dt=12.
Is there another way to swell a rigid body, or to remove particles (which follow a mesh) to free memory as the frame_update progresses?

Thank you very much for your help and this great code!

Modeling fluid with different viscosity using Taichi_mpm

Hi,

I'm a newcomer to computer graphics, so please correct me if I make any mistakes. :)

I'm trying to model liquid with different viscosity for my new project. I noticed that from Python API end, the two parameters user can change are bulk modulus and gamma, but I found that in this file \src\particle.cpp, line 47 to 49 defined a class ViscoParticle with the following parameters

 real visco_tau;
  real visco_nu;
  real visco_kappa;

Is this what I should be looking for if I want to change the viscosity of fluid? If so, how should I implement this in Taichi Python API? Or will that constrain me to use c++ API only?
Many thanks in advance for answering my questions! :))

OS X support

This would need:

  • OS X version of SPGrid
  • AppleClang-compatible code for rotations (static_if's)
  • ...

how to uninstall taichi (legacy branch)

After experiencing the same issue as #40, I found all my other conda environment are crashed because when I import taichi, seems it will automatically bind to the error taichi rather than the one I pip installed... How can I uninstall the taichi(legacy branch)?

image

AttributeError: module 'taichi' has no attribute 'cuda'

when i run 'python3 fractal.py'
I got the error message like follow:

[T 01/10/20 15:38:18.243] [logging.cpp:Logger@67] Taichi core started. Thread ID = 34659
Traceback (most recent call last):
File "fractal.py", line 7, in
ti.cfg.arch = ti.cuda
AttributeError: module 'taichi' has no attribute 'cuda'

--
eg: i saw the web 2020-01-10 , i think it's Newest

88 LOC Version speed difference

First of all thanks for creating this separate repo, I was able to successfully build both the examples and the 88 LOC Version on latest Ubuntu. I was wondering if there was a difference in terms of speed between the 88 LOC version and the full? I just realized that when I was running the 88 LOC, only 1 cpu was used.

Errors occured dur to no module named "taichi/dynamics"

Hi, @durochat Thanks for your reply.
I have download the source code and the system is ubuntu18.04. After I run the 'make', the error oucred:
taichi_mpm-master/src/articulation.h:8:10: fatal error: 'taichi/dynamics/rigid_body.h' file not found
#include <taichi/dynamics/rigid_body.h>
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1 error generated.
CMakeFiles/taichi_mpm.dir/build.make:62: recipe for target 'CMakeFiles/taichi_mpm.dir/src/articulation.o' failed
make[2]: *** [CMakeFiles/taichi_mpm.dir/src/articulation.o] Error 1
CMakeFiles/Makefile2:68: recipe for target 'CMakeFiles/taichi_mpm.dir/all' failed
make[1]: *** [CMakeFiles/taichi_mpm.dir/all] Error 2
Makefile:129: recipe for target 'all' failed
make: *** [all] Error 2
Actually,there is no module 'taichi/dynamics' in the source code. So I am confused .
Thanks a lot.

Cloth modeling

Hi,

Is taichi_mpm code accurate (or suitable), when used for cloth modeling (using the right elastic parameters)?

Thank you very much !

Engineering-related usage of taichi_mpm

Hi,
I am an engineering student and I would like to use Taichi_mpm for engineering simulations. I have 2 questions:
1- Is there any possibility to get the outputs in VTK format or CSV format? I would like to visualise the output in Paraview. Alternatively, I can do it in Houdini, but, what parameters can be visualized in Houdini? Can I get stresses or velocities of particles in Houdini? If yes, maybe it is easier to go for Houdini. What do you think?

2- Can you provide a brief explanation of what are the Linear, Sand, Elastic and Von-misses Particle Attributes? Here I would like to relate each parameter to the engineering definitions to allow a correct simulation.

Regards,
Al

Installation Issues

Hi, I am trying to run the examples for mpm but I keep getting this error:
Traceback (most recent call last):
File "/taichi_mpm-master/scripts/mls-cpic/banana.py", line 8, in
mpm = tc.dynamics.MPM(
AttributeError: module 'taichi' has no attribute 'dynamics'

I installed taichi using 'pip install'. Then I got the above error. I tried uninstalling and re-installing using the legacy link given but the install file keeps giving compile error. I have seen other people post about this as well under the "issues" section on github but no response. I hope you can help us out.

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