cyberbotics / blender-webots-exporter Goto Github PK
View Code? Open in Web Editor NEWBlender add-on to export Webots files
License: Apache License 2.0
Blender add-on to export Webots files
License: Apache License 2.0
I was trying to export the blender file below and it did not give me any problems then but when I tried opening it in Webots it gave me:
ERROR: 'C:/Users/***/Documents/Inventor/FRC Field 2019/FRC Field 2019.wbt':17:37: error: Expected node or PROTO name, found '{'.
ERROR: 'C:/Users/***/Documents/Inventor/FRC Field 2019/FRC Field 2019.wbt': Failed to load due to syntax error(s).
I am in Webots R2019b and in Windows 10
https://drive.google.com/open?id=1kuIG4Jh2BoMZ4Qza5nOWXdTzLzb_mli0
In case of PBRAppearance the texture is exported with the 'texture' field and not 'baseColorMap' (https://github.com/omichel/blender-webots-exporter/blob/master/export_webots.py#L388).
Blender unfortunately modified their plugin API in Blender >= 2.80.
This project should be updated accordingly.
We're trying to import a complex model into Webots and we're looking for the best way to do this (model, UV's, etc.). Is this plugin still the suggested approach or is there a new way to do it? It looks like this is out of date.
When exporting some meshes it sometimes generates self-intersecting faces.
The same mesh exported to VRML works fine.
Here is an example:
Exporting to X3D gives the same tesselation errors.
If more than one texture is defined, the export is wrong:
texture DEF IM_COLOR_MAP ImageTexture {
url [ ""toilet/map/stargalaxy granite color.jpg" "stargalaxy granite color.jpg" "/home/david/Téléchargements/toilet/map/stargalaxy granite color.jpg"" ]
}
When I enable the "Webots exporter" add-on in Blender / Preferences / Add-ons / Community
, there is an ERROR!
ImportError: cannot import name 'orientation_helper_factory' from 'bpy_extras.io_utils' (C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy_extras\io_utils.py);
It seems that blender has changed quite a few things since v2.80.
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