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blender-webots-exporter's Issues

Empty appearance DEF names

I was trying to export the blender file below and it did not give me any problems then but when I tried opening it in Webots it gave me:
ERROR: 'C:/Users/***/Documents/Inventor/FRC Field 2019/FRC Field 2019.wbt':17:37: error: Expected node or PROTO name, found '{'.
ERROR: 'C:/Users/***/Documents/Inventor/FRC Field 2019/FRC Field 2019.wbt': Failed to load due to syntax error(s).

I am in Webots R2019b and in Windows 10

https://drive.google.com/open?id=1kuIG4Jh2BoMZ4Qza5nOWXdTzLzb_mli0

Support for Blender >= 2.80

Blender unfortunately modified their plugin API in Blender >= 2.80.
This project should be updated accordingly.

Is this still the suggested approach for Webots2022?

We're trying to import a complex model into Webots and we're looking for the best way to do this (model, UV's, etc.). Is this plugin still the suggested approach or is there a new way to do it? It looks like this is out of date.

Wrong texture url in case of more than one texture

If more than one texture is defined, the export is wrong:

texture DEF IM_COLOR_MAP ImageTexture {
  url [ ""toilet/map/stargalaxy granite color.jpg" "stargalaxy granite color.jpg" "/home/david/Téléchargements/toilet/map/stargalaxy granite color.jpg"" ]
}

cannot enable the "Webots exporter" add-on

When I enable the "Webots exporter" add-on in Blender / Preferences / Add-ons / Community, there is an ERROR!
ImportError: cannot import name 'orientation_helper_factory' from 'bpy_extras.io_utils' (C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy_extras\io_utils.py);
It seems that blender has changed quite a few things since v2.80.

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