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Princerin's Projects

o3de icon o3de

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

opengl-4.6-hello-triangle icon opengl-4.6-hello-triangle

The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.

opengl_examples icon opengl_examples

Collection of examples for OpenGL: Perlin noise, ambient occlusion, shadow mapping, water reflection and others

openra icon openra

Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

panda3d icon panda3d

Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU

pbr icon pbr

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

pbr-white-paper icon pbr-white-paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

pbrt-v4 icon pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

pbrt3-dezemingfamily icon pbrt3-dezemingfamily

(已完结)这是 Dezeming Family 的《PBRT3-零基础到精通系列》的随书源码。

pbrtbook icon pbrtbook

pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation

puerts icon puerts

PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.

ravengine icon ravengine

A fast C++20 3D game engine for modern devices, with wide platform support

raylib icon raylib

A simple and easy-to-use library to enjoy videogames programming

raytracerbasedonglsl icon raytracerbasedonglsl

(已完结)基于GLSL着色器实现的光线追踪器的详细构建教程,包含复杂模型读写显示与BVH树加速。

raytracinginvulkan icon raytracinginvulkan

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

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