Comments (8)
ありません。また当該技術はすでに サポートが終了 していることと移植性に対する方針に反するため実装予定もありません。関連で VR についても対応予定はありません。
また #103 でも回答していますが、当該レポジトリは英語が基本ですので日本語での issue の起票はご遠慮願います。
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I see. So is there any plan to add multi-camera feature? So that I can get videos in two angles, thus make 3-D videos out of them.
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There is no plan to support multiple cameras due to design decision.
From the above, I believe changes are difficult as rebuilding because most parts are designed to be a single camera.
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I see... Then, is there a way to make phisics-controlled nodes behave exact the same everytime the project is rendered? So that I can just change the cam and render twice. Does disabling all physics in the first frame and re-enabling later works?
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Or just have an option to reset all physics everytime played or rendered?
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And moreover, is a randomizer used in the physics engine? I think it is necessary to use a specific seed in the randomizer and reset it everytime the project is played or rendered. Also, seed regenerating is needed to solve model glitching. Making it possible to regenerate seed in specific frame is even better.
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Answered in #120 (comment)
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Is this still relevant? If so, what is blocking it? Is there anything you can do to help move it forward?
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs.
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