Comments (4)
May actually be related to a Unity bug - https://issuetracker.unity3d.com/issues/events-generated-by-the-player-input-component-do-not-have-callbackcontext-set-as-their-parameter-type?page=2#comments
Will investigate.
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Thanks for submitting this issue! First of all, this is related to #62.
May actually be related to a Unity bug - https://issuetracker.unity3d.com/issues/events-generated-by-the-player-input-component-do-not-have-callbackcontext-set-as-their-parameter-type?page=2#comments
Will investigate.
Yep, you are probably right. What version of Unity are you running and what OS? The reason I think this is related to the Unity bug you are linking is that it works just fine for me in Unity 2019.1.0f2.
Another question, is this happening after you have done something in particular or is it just at random?
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I'm running 2019.2.9f1 on Mac OS Catalina. I can't quite pinpoint the moment it breaks but feel like it might be after importing new scripts I'm creating through Visual Studio. But, that's just a guess - for the most part it seems random.
I tried updating to the 2019.3.0b7 beta the other day but that created problems else where not related to atoms! For now I'm just using the workaround someone posted on the issue tracker.
Set up the event as normal using static parameter approach them switch to inspector to debug mode and set the event's ”Mode” to ”Event defined”.
It'll show as ”missing” on return to ”non-debug” mode but it still works.
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Closing. Has been fixed on Unity's side. Reopen if you still have problems regarding this.
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