Comments (8)
So, to clarify:
- Android runtime support is not yet implemented. Issue: #110
- Editor support for projects targeting Android (or iOS) is supported starting from 0.13.2-preview.
#679
I suppose you were referring to the 2nd one based on your previous question ?
from meshsync.
Yes 2nd. It doenst work when targeting android.
Unity 2020.3.19f1
from meshsync.
from meshsync.
Hm, you are right. Let us take a look and get back to you
from meshsync.
Can you please try [email protected]
?
from meshsync.
Can you please try
[email protected]
?
Thank you ,it works. But it doesn't sync materials with blender. It does not support?
Edit: It doesn't sync material changes in blender. I have to export mesh and import mesh again in blender. And its gets materials correctly on unity.
And materials doesnt sync when using URP because MeshSync using "_Color" property for color and urp shader using "_BaseColor" for color.
from meshsync.
@wewrere41 your above comments are duplicate with #743 and I will address your comments there as they are unrelated to this current issue.
from meshsync.
I guess we can close this current issue now then ?
Have you confirmed that it works in the editor even if it targets Android ?
Thank you ,it works
Ah, missed your first sentence up there. Ok, closing this issue.
from meshsync.
Related Issues (20)
- Doesn't sync material changes in blender HOT 6
- Problems with UV, Normal corruption when switching from Blender to Edit Mode, and MeshSync Server when objects are deleted. HOT 12
- URP Lit not working when using InstanceHandling: Instance Renderer HOT 5
- Geometry nodes not synced when RealizeInstances node is used HOT 5
- Blender 3.3 install fails HOT 3
- Crashes when attempting to Manual or Auto Sync HOT 9
- Linked meshes not interpreted as instances HOT 2
- Mesh::mergeMesh don't merge attributes correctly. HOT 6
- Create Material option makes the Material Standard. HOT 4
- toMatrix() incompatible with assignMatrix() HOT 1
- BlenderでBakeModifiersを有効にするとリグのアニメーションがUnityに送られません HOT 7
- Index issue in mesh::refine
- Changes in Unity not reflected in Blender
- Bake individual materials is resetting to old material
- updating meshsync to support Blender 3.6
- MeshSync DCC plugins need to be updated (17.1 vs 17.3)
- MeshSync UV0 Green Channel Flip Issue
- Update to Support Blender 4 HOT 3
- error CS0117: 'SelectMode' does not contain a definition for 'Object' HOT 2
- maya send "Selected only" feature
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