Comments (5)
Thanks for your feedback @Wozniax1.
Unfortunately this is a regression in some Unity builds and is fixed in Unity 2022.
The meshes should still render correctly and the error should only log a few times, this will not impact performance at runtime because it does not log it at runtime.
If you can't upgrade to Unity 2022 you can work around it by creating a copy of the URP Lit shader and putting #pragma editor_sync_compilation
in the Material Keywords section and use the modified shader in the material instead.
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Ok Thanks.
Is support for Blender 3.3 and geometry nodes procedural unwraping planned?
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Yes, we're looking into blender 3.3 support and geo node UVs should be supported the same way we already support UVs.
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Great, thanks.
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Closing.
Feel free to reopen if there are any more related questions.
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Related Issues (20)
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