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sindharta avatar sindharta commented on August 16, 2024

Both syncing materials and syncing the "base" color of materials are currently not supported yet in Blender.

What you can do to convert manually by creating materials in Unity and assigning these Unity materials into the material list in the MeshSyncServer inspector.
Then, MeshSync will maintain this "conversion".

That being said, we should not see purple color anytime in Unity.
Can you please share a video / screenshot/ asset so that we can reproduce this issue ?

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wewrere41 avatar wewrere41 commented on August 16, 2024

Standart/Non URP

Purple fixed in new project.
Its doesnt get color. I have to import/export mesh. And gets correct color. I have to export/import every time when I change color on blender. Or I have to pause sync and resume sync. Then gets color.

eJDyTUOyxt.mp4

URP
Even if I export and import mesh again in blender, it doesnt get color because MeshSync editing wrong color property. MeshSync changing "_Color" property for color but URP shader using "_BaseColor" property for color.

Unity_MzCoBjxWQj.mp4

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sindharta avatar sindharta commented on August 16, 2024

Purple fixed in new project.

Ok, so there is no problem indicated by purple objects, isn't it ?
Thank you for the confirmation.

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wewrere41 avatar wewrere41 commented on August 16, 2024

Yes purple fixed but there are another problems with the materials as I showed in the video

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sindharta avatar sindharta commented on August 16, 2024

there are another problems with the materials

Yes, like I mentioned, both syncing materials and syncing the "base" color of materials are currently not supported yet in Blender. We are putting these in our backlog.

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wewrere41 avatar wewrere41 commented on August 16, 2024

there are another problems with the materials

Yes, like I mentioned, both syncing materials and syncing the "base" color of materials are currently not supported yet in Blender. We are putting these in our backlog.

Okay, good work.

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