Comments (6)
What is the actual problem that you are having ?
from meshsync.
meshA
has normal info. Then do meshA.mergeMesh(meshB);
, the normal info of meshB
didn't merged into meshA
.
from meshsync.
I mean, without looking at the code, do you have a sample DCC tool file that shows your problem ?
Any screenshot ?
from meshsync.
No screeshot yet. I'm right tring to implent an plugin for SketchUp base on the MeshSyncClient. And when I try to use this merge function, I noticed this issue.
from meshsync.
After a bit of investigation, it turns out that Mesh::mergeMesh
is a function that we are not using at all, so we are going to remove it.
from meshsync.
We removed the code in this PR, and this will be reflected in our next release.
#872
You are free to keep the previous code, but we are not going to maintain it.
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Related Issues (20)
- Alpha value of vertex color not going from 3DS Max to Unity. HOT 6
- Doesnt work in editor when targeting android. HOT 8
- Doesn't sync material changes in blender HOT 6
- Problems with UV, Normal corruption when switching from Blender to Edit Mode, and MeshSync Server when objects are deleted. HOT 12
- URP Lit not working when using InstanceHandling: Instance Renderer HOT 5
- Geometry nodes not synced when RealizeInstances node is used HOT 5
- Blender 3.3 install fails HOT 3
- Crashes when attempting to Manual or Auto Sync HOT 9
- Linked meshes not interpreted as instances HOT 2
- Create Material option makes the Material Standard. HOT 4
- toMatrix() incompatible with assignMatrix() HOT 1
- BlenderでBakeModifiersを有効にするとリグのアニメーションがUnityに送られません HOT 7
- Index issue in mesh::refine
- Changes in Unity not reflected in Blender
- Bake individual materials is resetting to old material
- updating meshsync to support Blender 3.6
- MeshSync DCC plugins need to be updated (17.1 vs 17.3)
- MeshSync UV0 Green Channel Flip Issue
- Update to Support Blender 4 HOT 3
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