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A curated list of Monte Carlo tree search papers with implementations.

License: Creative Commons Zero v1.0 Universal

Python 100.00%
tree-search learning machine-learning deep-learning monte-carlo monte-carlo-tree-search reinforcement-learning reinforcement-learning-agent atari rl machine-learning-algorithms deep-q-learning q-learning reinforcement-learning-algorithms policy-gradient policy-evaluation

awesome-monte-carlo-tree-search-papers's Introduction

Awesome Monte Carlo Tree Search Papers.

Awesome PRs Welcomerepo size License benedekrozemberczki


A curated list of Monte Carlo tree search papers with implementations from the following conferences/journals:

Similar collections about graph classification, gradient boosting, classification/regression trees, fraud detection, and community detection papers with implementations.

2023

  • Symbolic Physics Learner: Discovering governing equations via Monte Carlo tree search (ICLR 2023)
    • Fangzheng Sun, Yang Liu, Jian-Xun Wang, Hao Sun
    • [Paper]

2022

  • Finding Backdoors to Integer Programs: A Monte Carlo Tree Search Framework (AAAI 2022)

    • Elias B. Khalil, Pashootan Vaezipoor, Bistra Dilkina
    • [Paper]
  • NSGZero: Efficiently Learning Non-exploitable Policy in Large-Scale Network Security Games with Neural Monte Carlo Tree Search (AAAI 2022)

    • Wanqi Xue, Bo An, Chai Kiat Yeo
    • [Paper]
  • Solving Disjunctive Temporal Networks with Uncertainty under Restricted Time-Based Controllability Using Tree Search and Graph Neural Networks (AAAI 2022)

    • Kevin Osanlou, Jeremy Frank, Andrei Bursuc, Tristan Cazenave, Eric Jacopin, Christophe Guettier, J. Benton
    • [Paper]
  • Qubit Routing Using Graph Neural Network Aided Monte Carlo Tree Search (AAAI 2022)

    • Animesh Sinha, Utkarsh Azad, Harjinder Singh
    • [Paper]
  • Split Moves for Monte-Carlo Tree Search (AAAI 2022)

    • Jakub Kowalski, Maksymilian Mika, Wojciech Pawlik, Jakub Sutowicz, Marek Szykula, Mark H. M. Winands
    • [Paper]
  • Procrastinated Tree Search: Black-Box Optimization with Delayed%2C Noisy and Multi-Fidelity Feedback (AAAI 2022)

    • Junxiong Wang, Debabrota Basu, Immanuel Trummer
    • [Paper]
  • Enabling Arbitrary Translation Objectives with Adaptive Tree Search (ICLR 2022)

    • Wang Ling, Wojciech Stokowiec, Domenic Donato, Chris Dyer, Lei Yu, Laurent Sartran, Austin Matthews
    • [Paper]
  • What's Wrong with Deep Learning in Tree Search for Combinatorial Optimization (ICLR 2022)

    • Maximili1an Böther, Otto Kißig, Martin Taraz, Sarel Cohen, Karen Seidel, Tobias Friedrich
    • [Paper]
  • Anytime Capacity Expansion in Medical Residency Match by Monte Carlo Tree Search (IJCAI 2022)

    • Kenshi Abe, Junpei Komiyama, Atsushi Iwasaki
    • [Paper]
  • Fast and Accurate User Cold-Start Learning Using Monte Carlo Tree Search (RECSYS 2022)

    • Dilina Chandika Rajapakse, Douglas Leith
    • [Paper]

2021

  • Learning to Stop: Dynamic Simulation Monte-Carlo Tree Search (AAAI 2021)

    • Li-Cheng Lan, Ti-Rong Wu, I-Chen Wu, Cho-Jui Hsieh
    • [Paper]
  • Dec-SGTS: Decentralized Sub-Goal Tree Search for Multi-Agent Coordination (AAAI 2021)

    • Minglong Li, Zhongxuan Cai, Wenjing Yang, Lixia Wu, Yinghui Xu, Ji Wang
    • [Paper]
  • Improved POMDP Tree Search Planning with Prioritized Action Branching (AAAI 2021)

    • John Mern, Anil Yildiz, Lawrence Bush, Tapan Mukerji, Mykel J. Kochenderfer
    • [Paper]
  • Dynamic Automaton-Guided Reward Shaping for Monte Carlo Tree Search (AAAI 2021)

    • Alvaro Velasquez, Brett Bissey, Lior Barak, Andre Beckus, Ismail Alkhouri, Daniel Melcer, George K. Atia
    • [Paper]
  • Single Player Monte-Carlo Tree Search Based on the Plackett-Luce Model (AAAI 2021)

    • Felix Mohr, Viktor Bengs, Eyke Hüllermeier
    • [Paper]
  • Learning to Pack: A Data-Driven Tree Search Algorithm for Large-Scale 3D Bin Packing Problem (CIKM 2021)

    • Qianwen Zhu, Xihan Li, Zihan Zhang, Zhixing Luo, Xialiang Tong, Mingxuan Yuan, Jia Zeng
    • [Paper]
  • Practical Massively Parallel Monte-Carlo Tree Search Applied to Molecular Design (ICLR 2021)

    • Xiufeng Yang, Tanuj Kr Aasawat, Kazuki Yoshizoe
    • [Paper]
  • Convex Regularization in Monte-Carlo Tree Search (ICML 2021)

    • Tuan Dam, Carlo D'Eramo, Jan Peters, Joni Pajarinen
    • [Paper]
  • Combining Tree Search and Action Prediction for State-of-the-Art Performance in DouDiZhu (IJCAI 2021)

    • Yunsheng Zhang, Dong Yan, Bei Shi, Haobo Fu, Qiang Fu, Hang Su, Jun Zhu, Ning Chen
    • [Paper]

2020

  • Monte Carlo Tree Search in Continuous Spaces Using Voronoi Optimistic Optimization with Regret Bounds (AAAI 2020)

    • Beomjoon Kim, Kyungjae Lee, Sungbin Lim, Leslie Pack Kaelbling, Tomás Lozano-Pérez
    • [Paper]
  • Neural Architecture Search Using Deep Neural Networks and Monte Carlo Tree Search (AAAI 2020)

    • Linnan Wang, Yiyang Zhao, Yuu Jinnai, Yuandong Tian, Rodrigo Fonseca
    • [Paper]
    • [Code]
  • Monte-Carlo Tree Search in Continuous Action Spaces with Value Gradients (AAAI 2020)

    • Jongmin Lee, Wonseok Jeon, Geon-Hyeong Kim, Kee-Eung Kim
    • [Paper]
    • [Code]
  • Approximate Inference in Discrete Distributions with Monte Carlo Tree Search and Value Functions (AISTATS 2020)

    • Lars Buesing, Nicolas Heess, Theophane Weber
    • [Paper]
  • Watch the Unobserved: A Simple Approach to Parallelizing Monte Carlo Tree Search (ICLR 2020)

    • Anji Liu, Jianshu Chen, Mingze Yu, Yu Zhai, Xuewen Zhou, Ji Liu
    • [Paper]
    • [Code]
  • Information Particle Filter Tree: An Online Algorithm for POMDPs with Belief-Based Rewards on Continuous Domains (ICML 2020)

  • Sub-Goal Trees a Framework for Goal-Based Reinforcement Learning (ICML 2020)

    • Tom Jurgenson, Or Avner, Edward Groshev, Aviv Tamar
    • [Paper]
  • Monte-Carlo Tree Search for Scalable Coalition Formation (IJCAI 2020)

    • Feng Wu, Sarvapali D. Ramchurn
    • [Paper]
  • Generalized Mean Estimation in Monte-Carlo Tree Search (IJCAI 2020)

    • Tuan Dam, Pascal Klink, Carlo D'Eramo, Jan Peters, Joni Pajarinen
    • [Paper]
  • Sparse Tree Search Optimality Guarantees in POMDPs with Continuous Observation Spaces (IJCAI 2020)

    • Michael H. Lim, Claire Tomlin, Zachary N. Sunberg
    • [Paper]
  • Mix and Match: An Optimistic Tree-Search Approach for Learning Models from Mixture Distributions (NeurIPS 2020)

    • Matthew Faw, Rajat Sen, Karthikeyan Shanmugam, Constantine Caramanis, Sanjay Shakkottai
    • [Paper]
  • Extracting Knowledge from Web Text with Monte Carlo Tree Search (WWW 2020)

    • Guiliang Liu, Xu Li, Jiakang Wang, Mingming Sun, Ping Li
    • [Paper]

2019

  • ACE: An Actor Ensemble Algorithm for Continuous Control with Tree Search (AAAI 2019)

  • A Monte Carlo Tree Search Player for Birds of a Feather Solitaire (AAAI 2019)

  • Vine Copula Structure Learning via Monte Carlo Tree Search (AISTATS 2019)

  • Noisy Blackbox Optimization using Multi-fidelity Queries: A Tree Search Approach (AISTATS 2019)

    • Rajat Sen, Kirthevasan Kandasamy, Sanjay Shakkottai
    • [Paper]
    • [Code]
  • Reinforcement Learning Based Monte Carlo Tree Search for Temporal Path Discovery (ICDM 2019)

    • Pengfei Ding, Guanfeng Liu, Pengpeng Zhao, An Liu, Zhixu Li, Kai Zheng
    • [Paper]
  • Monte Carlo Tree Search for Policy Optimization (IJCAI 2019)

    • Xiaobai Ma, Katherine Rose Driggs-Campbell, Zongzhang Zhang, Mykel J. Kochenderfer
    • [Paper]
  • Subgoal-Based Temporal Abstraction in Monte-Carlo Tree Search (IJCAI 2019)

    • Thomas Gabor, Jan Peter, Thomy Phan, Christian Meyer, Claudia Linnhoff-Popien
    • [Paper]
    • [Code]
  • Automated Machine Learning with Monte-Carlo Tree Search (IJCAI 2019)

    • Herilalaina Rakotoarison, Marc Schoenauer, Michèle Sebag
    • [Paper]
    • [Code]
  • Multiple Policy Value Monte Carlo Tree Search (IJCAI 2019)

    • Li-Cheng Lan, Wei Li, Ting-Han Wei, I-Chen Wu
    • [Paper]
  • Learning Compositional Neural Programs with Recursive Tree Search and Planning (NeurIPS 2019)

    • Thomas Pierrot, Guillaume Ligner, Scott E. Reed, Olivier Sigaud, Nicolas Perrin, Alexandre Laterre, David Kas, Karim Beguir, Nando de Freitas
    • [Paper]

2018

  • Monte Carlo Methods for the Game Kingdomino (CIG 2018)

  • Reset-free Trial-and-Error Learning for Robot Damage Recovery (RAS 2018)

  • Memory-Augmented Monte Carlo Tree Search (AAAI 2018)

    • Chenjun Xiao, Jincheng Mei, Martin Müller
    • [Paper]
  • Feedback-Based Tree Search for Reinforcement Learning (ICML 2018)

    • Daniel R. Jiang, Emmanuel Ekwedike, Han Liu
    • [Paper]
  • Extended Increasing Cost Tree Search for Non-Unit Cost Domains (IJCAI 2018)

    • Thayne T. Walker, Nathan R. Sturtevant, Ariel Felner
    • [Paper]
  • Three-Head Neural Network Architecture for Monte Carlo Tree Search (IJCAI 2018)

    • Chao Gao, Martin Müller, Ryan Hayward
    • [Paper]
  • Bidding in Periodic Double Auctions Using Heuristics and Dynamic Monte Carlo Tree Search (IJCAI 2018)

    • Moinul Morshed Porag Chowdhury, Christopher Kiekintveld, Son Tran, William Yeoh
    • [Paper]
  • Combinatorial Optimization with Graph Convolutional Networks and Guided Tree Search (NIPS 2018)

    • Zhuwen Li, Qifeng Chen, Vladlen Koltun
    • [Paper]
  • M-Walk: Learning to Walk over Graphs using Monte Carlo Tree Search (NIPS 2018)

    • Yelong Shen, Jianshu Chen, Po-Sen Huang, Yuqing Guo, Jianfeng Gao
    • [Paper]
  • Single-Agent Policy Tree Search With Guarantees (NIPS 2018)

    • Laurent Orseau, Levi Lelis, Tor Lattimore, Theophane Weber
    • [Paper]
  • Monte-Carlo Tree Search for Constrained POMDPs (NIPS 2018)

    • Jongmin Lee, Geon-hyeong Kim, Pascal Poupart, Kee-Eung Kim
    • [Paper]

2017

  • An Analysis of Monte Carlo Tree Search (AAAI 2017)

    • Steven James, George Dimitri Konidaris, Benjamin Rosman
    • [Paper]
  • Beyond Monte Carlo Tree Search: Playing Go with Deep Alternative Neural Network and Long-Term Evaluation (AAAI 2017)

    • Jinzhuo Wang, Wenmin Wang, Ronggang Wang, Wen Gao
    • [Paper]
  • Designing Better Playlists with Monte Carlo Tree Search (AAAI 2017)

    • Elad Liebman, Piyush Khandelwal, Maytal Saar-Tsechansky, Peter Stone
    • [Paper]
  • Learning in POMDPs with Monte Carlo Tree Search (ICML 2017)

    • Sammie Katt, Frans A. Oliehoek, Christopher Amato
    • [Paper]
  • Learning to Run Heuristics in Tree Search (IJCAI 2017)

    • Elias B. Khalil, Bistra Dilkina, George L. Nemhauser, Shabbir Ahmed, Yufen Shao
    • [Paper]
  • Estimating the Size of Search Trees by Sampling with Domain Knowledge (IJCAI 2017)

    • Gleb Belov, Samuel Esler, Dylan Fernando, Pierre Le Bodic, George L. Nemhauser
    • [Paper]
  • A Monte Carlo Tree Search Approach to Active Malware Analysis (IJCAI 2017)

    • Riccardo Sartea, Alessandro Farinelli
    • [Paper]
  • Monte-Carlo Tree Search by Best Arm Identification (NIPS 2017)

    • Emilie Kaufmann, Wouter M. Koolen
    • [Paper]
  • Thinking Fast and Slow with Deep Learning and Tree Search (NIPS 2017)

    • Thomas Anthony, Zheng Tian, David Barber
    • [Paper]
  • Monte-Carlo Tree Search using Batch Value of Perfect Information (UAI 2017)

    • Shahaf S. Shperberg, Solomon Eyal Shimony, Ariel Felner
    • [Paper]

2016

  • Using Domain Knowledge to Improve Monte-Carlo Tree Search Performance in Parameterized Poker Squares (AAAI 2016)

    • Robert Arrington, Clay Langley, Steven Bogaerts
    • [Paper]
  • Monte Carlo Tree Search for Multi-Robot Task Allocation (AAAI 2016)

    • Bilal Kartal, Ernesto Nunes, Julio Godoy, Maria L. Gini
    • [Paper]
  • Large Scale Hard Sample Mining with Monte Carlo Tree Search (CVPR 2016)

    • Olivier Canévet, François Fleuret
    • [Paper]
  • On the Analysis of Complex Backup Strategies in Monte Carlo Tree Search (ICML 2016)

    • Piyush Khandelwal, Elad Liebman, Scott Niekum, Peter Stone
    • [Paper]
  • Deep Learning for Reward Design to Improve Monte Carlo Tree Search in ATARI Games (IJCAI 2016)

    • Xiaoxiao Guo, Satinder P. Singh, Richard L. Lewis, Honglak Lee
    • [Paper]
  • Monte Carlo Tree Search in Continuous Action Spaces with Execution Uncertainty (IJCAI 2016)

    • Timothy Yee, Viliam Lisý, Michael H. Bowling
    • [Paper]
  • Learning Predictive State Representations via Monte-Carlo Tree Search (IJCAI 2016)

    • Yunlong Liu, Hexing Zhu, Yifeng Zeng, Zongxiong Dai
    • [Paper]

2015

  • Efficient Globally Optimal Consensus Maximisation with Tree Search (CVPR 2015)

    • Tat-Jun Chin, Pulak Purkait, Anders P. Eriksson, David Suter
    • [Paper]
  • Interplanetary Trajectory Planning with Monte Carlo Tree Search (IJCAI 2015)

    • Daniel Hennes, Dario Izzo
    • [Paper]

2014

  • State Aggregation in Monte Carlo Tree Search (AAAI 2014)

    • Jesse Hostetler, Alan Fern, Tom Dietterich
    • [Paper]
  • Deep Learning for Real-Time Atari Game Play Using Offline Monte-Carlo Tree Search Planning (NIPS 2014)

    • Xiaoxiao Guo, Satinder P. Singh, Honglak Lee, Richard L. Lewis, Xiaoshi Wang
    • [Paper]
  • Learning Partial Policies to Speedup MDP Tree Search (UAI 2014)

2013

  • Monte Carlo Tree Search for Scheduling Activity Recognition (ICCV 2013)

    • Mohamed R. Amer, Sinisa Todorovic, Alan Fern, Song-Chun Zhu
    • [Paper]
  • Convergence of Monte Carlo Tree Search in Simultaneous Move Games (NIPS 2013)

    • Viliam Lisý, Vojtech Kovarík, Marc Lanctot, Branislav Bosanský
    • [Paper]
  • Bayesian Mixture Modelling and Inference based Thompson Sampling in Monte-Carlo Tree Search (NIPS 2013)

    • Aijun Bai, Feng Wu, Xiaoping Chen
    • [Paper]

2012

  • Generalized Monte-Carlo Tree Search Extensions for General Game Playing (AAAI 2012)

2011

  • A Local Monte Carlo Tree Search Approach in Deterministic Planning (AAAI 2011)

    • Fan Xie, Hootan Nakhost, Martin Müller
    • [Paper]
  • Real-Time Solving of Quantified CSPs Based on Monte-Carlo Game Tree Search (IJCAI 2011)

    • Satomi Baba, Yongjoon Joe, Atsushi Iwasaki, Makoto Yokoo
    • [Paper]
  • Nested Rollout Policy Adaptation for Monte Carlo Tree Search (IJCAI 2011)

  • Variance Reduction in Monte-Carlo Tree Search (NIPS 2011)

    • Joel Veness, Marc Lanctot, Michael H. Bowling
    • [Paper]
  • Learning Is Planning: Near Bayes-Optimal Reinforcement Learning via Monte-Carlo Tree Search (UAI 2011)

    • John Asmuth, Michael L. Littman
    • [Paper]

2010

  • Understanding the Success of Perfect Information Monte Carlo Sampling in Game Tree Search (AAAI 2010)

    • Jeffrey Richard Long, Nathan R. Sturtevant, Michael Buro, Timothy Furtak
    • [Paper]
  • Bayesian Inference in Monte-Carlo Tree Search (UAI 2010)

    • Gerald Tesauro, V. T. Rajan, Richard Segal
    • [Paper]

2009

  • Monte Carlo Tree Search Techniques in the Game of Kriegspiel (IJCAI 2009)

    • Paolo Ciancarini, Gian Piero Favini
    • [Paper]
  • Bootstrapping from Game Tree Search (NIPS 2009)

    • Joel Veness, David Silver, William T. B. Uther, Alan Blair
    • [Paper]

2008

  • Direct Mining of Discriminative and Essential Frequent Patterns via Model-Based Search Tree (KDD 2008)
    • Wei Fan, Kun Zhang, Hong Cheng, Jing Gao, Xifeng Yan, Jiawei Han, Philip S. Yu, Olivier Verscheure
    • [Paper]

2007

  • Bandit Algorithms for Tree Search (UAI 2007)
    • Pierre-Arnaud Coquelin, Rémi Munos
    • [Paper]

2006

  • Properties of Forward Pruning in Game-Tree Search (AAAI 2006)

  • Graph Branch Algorithm: An Optimum Tree Search Method for Scored Dependency Graph with Arc Co-Occurrence Constraints (ACL 2006)

2005

  • Game-Tree Search with Combinatorially Large Belief States (IJCAI 2005)
    • Austin Parker, Dana S. Nau, V. S. Subrahmanian
    • [Paper]

2003

  • Solving Finite Domain Constraint Hierarchies by Local Consistency and Tree Search (IJCAI 2003)
    • Stefano Bistarelli, Philippe Codognet, Kin Chuen Hui, Jimmy Ho-Man Lee
    • [Paper]

2001

  • Incomplete Tree Search using Adaptive Probing (IJCAI 2001)

1998

  • KnightCap: A Chess Programm That Learns by Combining TD with Game-Tree Search (ICML 1998)
    • Jonathan Baxter, Andrew Tridgell, Lex Weaver
    • [Paper]

1988

  • A Tree Search Algorithm for Target Detection in Image Sequences (CVPR 1988)
    • Steven D. Blostein, Thomas S. Huang
    • [Paper]

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Color-coding algorithms

Hi @benedekrozemberczki, this is an interesting collection, thanks!

I work as a researcher mostly in the intersection of semantic technologies, database systems, and high-performance computing so I might be able to add some papers. But first, I am not 100% sure about what the exact definition of "tree search" is here (and I guess, there is a number of possible definitions). However, I have recently stumbled upon "color-coding algorithms" use repeated relabeling operations to count/enumerate isomorphic matches of subtrees. Some papers that could be relevant are as follows:

  • ISMB'08: Alon et al.'s "Biomolecular network motif counting and discovery by color coding", one of the seminal papers
  • TMSCS'18: color coding in MapReduce: "In this paper, we present SAHAD, a MapReduce algorithm for detecting and counting trees of bounded size using the elegant color coding technique developed by N. Alon et al. SAHAD is a randomized algorithm, and we show rigorous bounds on the approximation quality and the performance of it."
  • preprint'19: arbitrary subgraph matching using the GraphBLAS* standard which defines linear algebraic operations for graph algorithms. These states in the introduction that "Alon et al. [2, 3] provide a practical algorithm to count trees and graphs of bounded treewidth (size less than 10) from PPINs of unicellular and multicellular organisms by using the color-coding technique developed in [4]"

Let me know if this seems relevant to how the "tree search" problem is defined in the ML/DM communities (and in this repository).

*Regarding GraphBLAS, I happen to have my own awesome-style collection of resources, including papers, presentations, implementations, etc.

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I maintain a similar list at https://github.com/captn3m0/boardgame-research/ and find it easier to link the DOI instead (wherever possible)

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