Comments (2)
Brush1 Tri: 8
new THREE.Triangle(
new THREE.Vector3( -0.5, 0.5, 0.5 ),
new THREE.Vector3( -0.5, -0.5, 0.5 ),
new THREE.Vector3( 0.5, 0.5, 0.5 ),
)
Brush2 Tri: 9
new THREE.Triangle(
new THREE.Vector3( -1.25, 0.25, 0.5 ),
new THREE.Vector3( -0.25, 0.25, 0.5 ),
new THREE.Vector3( -0.25, 1.25, 0.5 ),
)
from three-bvh-csg.
This is occurring because coplanar results are not supported with the clip. Somewhat alleviated with gkjohnson/three-mesh-bvh#436:
from three-bvh-csg.
Related Issues (20)
- Consolidate groups is not working as expected HOT 1
- Getting different results after upgrading from v0.0.10 to v0.0.11 HOT 10
- More Papers to Read
- Unexpected behaviour when upgrading from v0.0.10 to v0.0.12 HOT 5
- Hollow Subtraction Regression v0.0.12 HOT 2
- Fast winding numbers
- Extra edges after complex subtraction HOT 8
- Bounding box of csg geometry sometimes does not match the geometry (is much more bigger) HOT 4
- Orphaned Triangles After Operation HOT 6
- Planar faces failure HOT 1
- Texture not showing when exporting scene HOT 4
- Performance Issus when two bufferGeometries evaluate HOT 1
- Weird result using Three CSG HOT 2
- New failure case HOT 1
- Fix "isTriDegenerate" function
- Intersecting edges are being incorrectly reported HOT 1
- Any hint to avoid hitting maxDepth? HOT 1
- How to use multiple ExtrudeGeometry holes HOT 2
- Clear cached bounding boxes from result
- Large performance cost for coplanar triangles HOT 13
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