Comments (3)
With debug info disabled the memory increases much less drastically but still enough to do something about it. Raycast results and triangle index storage likely account for most of the memory allocated.
from three-bvh-csg.
Now it seems like there's a memory leak somewhere:
up to ~950mb
from three-bvh-csg.
Memory is now under control - other memory is heavily related to raycasting memory allocation.
from three-bvh-csg.
Related Issues (20)
- Extra edges after complex subtraction HOT 8
- Bounding box of csg geometry sometimes does not match the geometry (is much more bigger) HOT 4
- Orphaned Triangles After Operation HOT 6
- Planar faces failure HOT 1
- Texture not showing when exporting scene HOT 4
- Performance Issus when two bufferGeometries evaluate HOT 1
- Weird result using Three CSG HOT 2
- New failure case HOT 1
- Fix "isTriDegenerate" function
- Intersecting edges are being incorrectly reported HOT 1
- Any hint to avoid hitting maxDepth? HOT 1
- How to use multiple ExtrudeGeometry holes HOT 2
- Clear cached bounding boxes from result
- Large performance cost for coplanar triangles HOT 13
- I would like to ask, is there anything wrong with my Boolean operation to create geometry? HOT 1
- Result object of csg evaluator doesn't have textures HOT 8
- T-vertices after subtracting mesh from a plane HOT 4
- csg operation error HOT 4
- How to update a CSG Operation HOT 9
- Add a real simple example HOT 3
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