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johncalvinyoung avatar johncalvinyoung commented on May 26, 2024 1

Notably, Earcut is fast (and is technically a separate library vendored into Three: https://github.com/mapbox/earcut), but it is far, far from ideal/Delaunay triangulation.

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gkjohnson avatar gkjohnson commented on May 26, 2024

Relating to #49 - implementing a better strategy for clipping and then triagulating polygons will leave more edges full intact and ultimately afford more connectivity in addition to being faster. Polygon splitting should occur by gathering all intersections edges with triangles and deriving new polygon boundaries from those connected lines.

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gkjohnson avatar gkjohnson commented on May 26, 2024

Polygon triangulation:

Three.js may already have a good implementation:

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gkjohnson avatar gkjohnson commented on May 26, 2024
  • Construct polygon edge sets with a set of pre-connected edges for the triangle
  • When a splitting by a triangle
    • Find the intersection edge overlap
    • If the edge intersects another edge then split it into two edges and connect it to the split side edges
    • Unconnected edges should be added to a list so they can be easily found for future splits

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gkjohnson avatar gkjohnson commented on May 26, 2024

Closing in favor of #51

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