Comments (17)
I think the first modification is to allow Z-Homing without the BL-Toutch and insted use the Z-Linmit switch.
I don't think Z-homing is important for the laser since you need to do it manually depending upon the height of the item that you're cutting/engraving so it definitely shouldn't try to use a limit switch. When homing using the Creality laser firmware it only homes on X/Y.
You're right. At the time writing this, I don't have enough experience with it.
I was thinking the additional Z-end stop is for the Laser Head.
But I'm still working on this.
from ender3v2s1.
Hi @aydevosotros ,
that is right. To save some space, you can disable some UI features.
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Hi, thank you for your feature request. Currently, adding support for the Laser unit to Professional Firmware requires some work and time. I hope that someone can do a pull request adding this feature. I don't have an S1 and not a Laser Engraver to test, so for me it could be a little difficult to give a firmware with the tests that I expect.
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Hi, I try my best to get this done. I Have a S1 and also the CV Laser module. Have you some starting point for me?
I think the first modification is to allow Z-Homing without the BL-Toutch and insted use the Z-Linmit switch.
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The Sources for the official firmware with laser module are here: https://github.com/CrealityOfficial/Ender-3S1/tree/ender-3s1-lasermodel
We must port the Laser code without affecting the core Marlin code.
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Also you can check here: https://github.com/mriscoc/Marlin_Configurations/issues/2
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I will digg deeper in this topic.
Can you explain, how I change the machine type in the Marlin auto build tool?
I think I was building for the wrong Machine.
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I will digg deeper in this topic. Can you explain, how I change the machine type in the Marlin auto build tool? I think I was building for the wrong Machine.
You must copy the correct configuration files, from the Configuration folder to Marlin Folder.
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I see, but what are the diference between the xfer, maple and none?
And also the 256K and 512K?
I build the STM32F103RE_creality (512K) and sucessfully installed to the board.
Now I'am working on the port.
Thanks.
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For the S1 use the STM32F103RC_creality (that depends on the type of chip that your control board has)
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I think the first modification is to allow Z-Homing without the BL-Toutch and insted use the Z-Linmit switch.
I don't think Z-homing is important for the laser since you need to do it manually depending upon the height of the item that you're cutting/engraving so it definitely shouldn't try to use a limit switch. When homing using the Creality laser firmware it only homes on X/Y.
from ender3v2s1.
Hi there! I'd like to deep into the topic. I've been working into porting the code from the original repo but I'm getting this issue when compiling. I don't know if someone can give me a tip for it:
For what I understand it means that the code does not fit into the board memory but it doesn't make much sense for me since I didn't add much code at this point. Am I missing something?
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The STM32F4 boards have a large bootloader, so the program memory space is shorter than others boards.
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I, too, am interested in laser support. What all would have to be removed from the Ender3S1-F4-UBL firmware to make room for laser support? How thin are we on space? Do we have laser code readily able to to be combined into a build?
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Preliminary laser support is being discussed here: #62
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This issue has had no activity in the last 60 days. Please add a reply if you want to keep this issue active, otherwise it will be automatically closed within 10 days.
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This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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