I'm trying to test the amazing Facial AR Remote sample.
I'm following all the documentation steps ( maybe I done something wrong or missing ).
The App works on my iPhone X: I see the mask over my face and all the gestures. GREAT!
On the Unity Editor I open the scene SlothBlendShapes.
My IP is 192.168.1.31 PORT: 9000
I put on muy iPhone App and press connect but... nothing never happends :(
I only receive two warnings ( not errors ) on the Unity Console:
Missing mesh in Sloth_Head2 (UnityEngine.SkinnedMeshRenderer)
UnityEngine.Debug:LogWarning(Object)
Unity.Labs.FacialRemote.BlendShapesController:Start() (at Assets/Remote/Scripts/BlendShapesController.cs:72)
On the other issue do you talk me about the git-lfs but I haven't used GitHub, I directly downloaded the zip, decompressed and Drag&Drop on my ARKit 2.0 Project.
I think this is the origin of the problem... because the zip probably don't have the big files.
About the Versions:
I'm Using Unity 2018.2.2f1 personal ( 64 bit ) running on OSX High Sierra 10.13.4