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rpg_mpc's Issues

MPC reference inputs

Hey guys, I've been using your library for our project. When I edit the code, I found that in the MpcController class, the method setReference also computes reference inputs. For example, here.

I am wondering, how's the performance if I do not compute any reference inputs and only set them to zeros. Will the optimization still converge?

I'm debugging right now, and I have set them to zero. I do not know if this is a critical point for the performance of the whole controller.

Thanks

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